Install
openclaw skills install @stanestane/game-design-design-pillars-extractorExtract 3 to 5 actionable design pillars from a game, feature, loop, or system based on what the design actually rewards and prioritizes. Use when a team can describe mechanics but cannot clearly articulate the principles those mechanics serve, when pillars are vague, generic, or contradictory, or when you need a sharper set of tradeoff-driven pillars that can guide decisions and cut features.
openclaw skills install @stanestane/game-design-design-pillars-extractorExtract the real pillars a design is built around, not the polite slogans attached to it.
Use this skill when a team has a pile of mechanics, references, and ambitions but no sharp articulation of what the design actually prioritizes. The goal is to reverse-engineer 3 to 5 actionable pillars from the game's systems, loops, and tradeoffs.
Good pillars are directional. They help decide what to keep, what to cut, and what kinds of changes are off-brand. Bad pillars are just nice words wearing capital letters.
Read references/family-conventions.md when you want the shared style, prioritization, and diagnosis rules for this game-design skill family.
Read references/output-patterns.md when you want the preferred recommendation and minimal-fix structure.
A meaningful design pillar does two things:
If a pillar does not create a constraint, it is not a pillar yet.
Generate:
Clarify:
Write:
Look at:
Ask:
Ask:
This is where you move from feature description to design intention.
Look for places where:
Do not hide contradictions. Surface them.
For each pillar, provide:
Prefer short, sharp names that imply a stance, such as:
Avoid vague filler such as:
Ask:
State:
Use this structure unless the user asks for something else:
For each pillar:
Use this quick pass when speed matters:
This extractor is especially useful for:
Common patterns to watch for:
Mechanics reveal priorities even when the team does not.
Use this skill to extract the principles the design is actually living by, then decide whether those principles are worth keeping.