Install
openclaw skills install @zacko2o/unreasonable-hospitalityApply Will Guidara's 'Unreasonable Hospitality' + PDCA closed-loop feedback to AI product design, development, and interaction. Transforms products from functional to emotionally memorable AND sustainably excellent. Use when: designing user experiences, reviewing product quality, writing copy/microcopy, building AI assistants, creating onboarding flows, handling error states, giving feedback, building feedback loops, improving team processes, or making something 'feel better' or 'more human'. Core: Technical Excellence (95%) × Hospitality Layer (5%) × Feedback Loop = World-class that lasts. Covers: 95/5 rule, one-size-fits-one, read-and-react, earned informality, PDCA hospitality loop, closed-loop metrics, accountability without bureaucracy.
openclaw skills install @zacko2o/unreasonable-hospitality"No one who ever changed the game did so by being reasonable." — Will Guidara, Unreasonable Hospitality
Transform products from functional to unforgettable by applying the principles that made Eleven Madison Park the #1 restaurant in the world.
Unreasonable Hospitality = Technical Excellence × Emotional Intelligence × Intentional Generosity × Feedback Loop
Miss any one → the magic breaks:
Service = did it work? Hospitality = how did it feel? Every feature, response, or screen must answer both questions.
95% engineering rigor. 5% "unreasonable" generosity. That 5% creates 50%+ of the emotional impact. Budget for delight.
Generic ≠ personalized. Read context, history, signals. Ask: "What does this user need right now?"
Don't wait for feedback. Observe → interpret → act. Anticipate needs before they're expressed.
Master the rules first. Then break them with intention. Playfulness without competence = sloppiness.
Excellence = thousands of micro-details executed perfectly. Users can't articulate why something feels premium — but they feel it.
You're not completing tasks. You're building relationships. Every interaction is a chance to make someone feel seen.
references/checklist.md — walk through every checkpointRead references/principles.md for the 12 principles, then score:
| Dimension | Question | Score |
|---|---|---|
| Technical | Does it work flawlessly? | /10 |
| Speed | Does it respect the user's time? | /10 |
| Clarity | Is it immediately understandable? | /10 |
| Empathy | Does it understand the user's emotional state? | /10 |
| Delight | Is there at least one "unreasonable" moment? | /10 |
| Memory | Will the user remember this experience? | /10 |
Score < 50 → Fix the basics (service) Score 50-70 → Good but forgettable Score 70-85 → Strong — add more 5% moments Score 85+ → World-class hospitality
Hospitality isn't a one-time act — it's a system. Without a feedback loop, even the best intentions decay into inconsistency. Apply the PDCA cycle to sustain and improve hospitality:
Plan → Do → Check → Act → Repeat
┌─────────────────────────────────────────────────────────┐
│ PLAN: Define the experience standard │
│ • What should the user feel at each touchpoint? │
│ • Who owns each part of the experience? │
│ • What signals will we read? (SMART goals for UX) │
├─────────────────────────────────────────────────────────┤
│ DO: Execute with standard + hospitality │
│ • Follow the 95% foundation rigorously │
│ • Apply the 5% improvisational hospitality │
│ • Every team member knows their "ownership zone" │
├─────────────────────────────────────────────────────────┤
│ CHECK: Feedback must flow — fast, honest, structured │
│ • Measure: task completion, user sentiment, delight │
│ • 48h rule: feedback within 48 hours or it's stale │
│ • Bilateral: team → user AND user → team │
│ • Quantify: not just "users liked it" but NPS, scores │
├─────────────────────────────────────────────────────────┤
│ ACT: Improve based on what you learned │
│ • Retrospective: what worked, what didn't, what's next │
│ • Knowledge capture: write it down or it never happened│
│ • Process refinement: simplify, don't accumulate │
│ • Promote insights to the Plan phase → loop restarts │
└─────────────────────────────────────────────────────────┘
5 Metrics That Matter:
Closed-Loop Anti-Patterns:
| Anti-Pattern | Symptom | Fix |
|---|---|---|
| Pseudo-loop | Feedback collected but never acted on | Assign owner + deadline to every insight |
| Filtered feedback | Only good news reaches decision-makers | Create safe channels for honest feedback |
| Fragmented flow | Info scattered across tools/people | Single source of truth (one board/doc) |
| All process, no soul | Perfect PDCA but zero emotional impact | PDCA is the skeleton; hospitality is the heart |
The key insight: PDCA keeps the machine running. Hospitality gives the machine a soul. You need both.
| Anti-Pattern | Why It Fails | Fix |
|---|---|---|
| Fake personalization | "Hi {firstName}!" feels robotic | Use real context, not mail-merge |
| Over-helping | Constant popups/tooltips = annoying | Help when needed, disappear when not |
| Forced delight | Confetti on a 500 error? No. | Match tone to emotional context |
| Sycophantic praise | "Great question!" on every input | Be genuine or be quiet |
| Feature over feeling | "We added 47 features!" | "Here's one thing that'll change your day" |
| Ignoring the basics | Fun animations but slow loading | 95% must be solid before the 5% |
| One-size-fits-all | Same onboarding for everyone | Adapt to context, skill level, goals |
For the full 12 principles with examples → references/principles.md
For the design & development checklist → references/checklist.md
"It was our pursuit of excellence that brought us to the table, but it was our pursuit of Unreasonable Hospitality that took us to the top."
Build things that work perfectly. Then make them feel like magic.