Compile AI-generated pixel character references and separately named action sheets into deterministic, validated game assets. Use when Codex needs to inspect sprite actions, build or verify a sprite-asset manifest, remove flat backgrounds, slice and align frames, preserve detached effects, audit cross-frame consistency, request targeted regeneration for failed actions, package generic assets, or export a Godot 4 AnimatedSprite2D scene. Trigger for PNG sprite sheets, action strips, animation consistency checks, game-ready sprite exports, and AI-to-game asset workflows.

Install

openclaw skills install @xwchris/pixel-asset-compiler