Install
openclaw skills install @stanestane/transactional-game-analysisAnalyze conversations and break game loops
openclaw skills install @stanestane/transactional-game-analysisUse this skill to analyze a conversation between two people through Eric Berne's transactional analysis and game-analysis framework, then give practical options for stepping out of the loop.
references/framework-notes.md for a compact refresher on the theory.references/game-catalog.md when the user asks for concrete named patterns, asks "which game is this?", or when a transcript plausibly matches a Berne named game.Keep these concepts available while analyzing:
Clarify the frame
Segment the conversation
Map ego-state invitations
Classify transaction types
Decide whether it is a game
Match named games carefully
references/game-catalog.md.Build a formal game hypothesis
Offer antithesis options
Give next-turn scripts
Close with a practical readout
Use these as quick pattern-recognition hints, then consult references/game-catalog.md for broader named-game coverage:
Use this structure when the user asks for analysis:
**Best Fit**
[One-paragraph classification with confidence.]
**Named Pattern Check**
- Closest: [named game or descriptive label]
- Runners-up: [near misses]
- Why not: [patterns considered and rejected]
**Transaction Map**
- [Turn or pattern]: [likely ego states], [transaction type], [evidence].
**Game Loop**
- Moves: [minimal recurring sequence]
- Social level: [overt topic]
- Psychological level: [ulterior invitation]
- Payoff: [what each person gets or avoids]
- Intensity: [first/second/third degree]
**How To Break It**
- Gentle: [script/action] -> [what payoff it changes]
- Direct: [script/action] -> [what payoff it changes]
- Boundary: [script/action] -> [what payoff it changes]
**Best First Experiment**
[One concrete thing to try next time and what to watch for.]