Install
openclaw skills install @stanestane/leadership-influence-planner-v2Break loops and influence ethically
openclaw skills install @stanestane/leadership-influence-planner-v2Use this skill when leadership influence is stuck inside a repeated conversation loop. Diagnose the transaction/game pattern first, then choose a Baker influence strategy that changes the loop and moves the work forward ethically.
Use transactional-game-analysis and leadership-influence-planner as optional source skills if they are available, but this v2 skill is self-contained enough to run without them.
Transactional analysis answers: "What loop are we in?"
Baker influence answers: "What ethical influence mode moves us forward?"
Define the leadership outcome
Separate task problem from people pattern
Map the transaction loop
Choose the antithesis before the influence mode
Choose Baker mode after the loop is interrupted
Build a two-step leadership move
Stress-test
Return an action-ready answer
Game: Why Don't You - Yes But + Influence: Collaboration/Calculation Stop offering solutions. Ask what outcome matters and what option they will test.
Game: Now I've Got You + Influence: Investigation Acknowledge the factual miss, narrow scope, and separate correction from punishment.
Game: Courtroom + Influence: Collaboration Refuse judge role. Ask each person for desired outcome, constraints, and agreement.
Game: See What You Made Me Do + Influence: Investigation/Boundary Separate triggers from responsibility. Return to observable behavior and next action.
Game: I'm Only Trying to Help You + Influence: Collaboration Ask consent before helping. Give ownership back.
Game: Blemish + Influence: Calculation Move from fault-finding to decision criteria and tradeoffs.
Game: Kick Me + Influence: Collaboration/Boundary Avoid criticism bait. Name the behavior and offer a clean path.
Game: Uproar + Influence: Collaboration first Lower tempo, pause, and restore the Adult channel before any persuasion.
**Leadership Read**
- Outcome: [desired result]
- Stakeholder stance: [supporter/persuadable/skeptical/resistant/passive/adversarial]
- Main barrier: [facts/tradeoff/energy/trust/game-loop]
**Transaction/Game Pattern**
- Likely loop: [descriptive or named game]
- Ego-state pattern: [e.g. Parent-to-Child correction met by rebellious Child]
- Payoff: [what keeps it going]
- Antithesis: [what changes the payoff]
**Influence Strategy**
- Primary Baker mode: [Investigation/Calculation/Motivation/Collaboration]
- Why: [short reason]
- Fallback mode: [if resistance continues]
**Two-Step Script**
1. Loop reset: [one or two lines]
2. Influence move: [one or two lines]
**Do Not Say**
- [counterproductive line/tactic]
**Next Move**
[one concrete action and what success looks like]