Install
openclaw skills install @stanestane/game-design-zeigarnik-effect-auditAudit a game, feature, task system, quest flow, event track, puzzle chain, progression layer, or return loop through the lens of the Zeigarnik effect: the tension created by incomplete, interrupted, or unresolved tasks. Use when evaluating whether a design creates healthy return motivation through open loops, whether it leaves players with productive unfinished business, or whether it turns incompletion into anxiety, clutter, guilt, or manipulative pressure.
openclaw skills install @stanestane/game-design-zeigarnik-effect-auditAudit a design by asking how it uses unfinished business and whether that unfinishedness creates useful tension or just psychic clutter.
Use this skill when a feature depends on incomplete tasks, suspended goals, unresolved quests, unfinished collections, interrupted runs, dangling mysteries, near-complete progress bars, or other forms of cognitive open-loop tension. The goal is to evaluate whether the design creates healthy return pull, curiosity, and momentum, or whether it produces guilt, overwhelm, clutter, and coercive pressure.
Read references/family-conventions.md when you want the shared style, prioritization, and diagnosis rules for this game-design skill family.
Read references/output-patterns.md when you want the preferred recommendation and minimal-fix structure.
Unfinished things stick in the mind.
In games, that can be powerful. An incomplete task can create:
But open loops become toxic when they create:
The point is not merely to leave things unfinished. The point is to leave the right things unfinished in the right way.
Generate:
Clarify:
Write:
Look for things like:
Ask:
Useful categories include:
Not all tension is equally healthy.
Ask:
Healthy open loops tend to be:
Unhealthy open loops tend to be:
Ask:
Ask:
This is especially important for retention design and return loops.
Look for:
Ask whether:
For each issue, specify:
Examples:
Use this structure unless the user asks for something else:
Use this quick pass when speed matters:
This audit is especially useful for:
Common patterns to watch for:
Unfinishedness is a tool, not a virtue.
Use this skill to test whether the design leaves players with compelling momentum or just a backpack full of psychological clutter.