Security audit
Game Design Unknown Unknowns Prototyping
Security checks for vulnerabilities and agentic risk
Overview
This skill is a plain markdown guide for planning game-design prototypes and does not request sensitive access or perform actions.
This appears safe to install if you want structured help turning uncertain game-design ideas into prototype questions and plans. It is advisory content only, so review its recommendations like any design framework before applying them to production decisions.
Vulnerability Patterns
- Skill Instruction HijackingAlters the agent's session goals or safety constraints when the skill loads
- Agent Memory PoisoningWrites attacker-controlled rules into memory that affect later sessions
- Remote Payload Retrieval and ExecutionFetches external code whose behavior can change after review
- Embedded Malicious CodeShips malicious scripts inside the skill and executes them locally
- Unauthorized Access and Privilege EscalationObtains permissions beyond the task's legitimate needs
Vulnerability Patterns
- Prompt InjectionInstruction Override, Hidden Instructions, Exfiltration Commands
- Data ExfiltrationExternal Transmission, Env Variable Harvesting, File System Enumeration
- Privilege EscalationExcessive Permissions, Sudo/Root Execution, Credential Access
- Supply ChainUnpinned Dependencies, External Script Fetching, Obfuscated Code
- Excessive AgencyUnrestricted Tool Access, Autonomous Decision Making, Scope Creep
Static analysis
No suspicious patterns detected.
