Game Design Unknown Unknowns Prototyping

Detect unknown unknowns in game design and decide what to prototype before committing to production. Use when a feature concept feels promising but underdefined, when the team disagrees about the real design problem, when a mechanic seems interesting but the source of interest is unclear, when a concept risks premature production commitment, or when the team needs to determine what should be prototyped, in what order, and why.

Install

openclaw skills install @stanestane/game-design-unknown-unknowns-prototyping