Game Design Player Motivation Audit

Audit a game, feature, live-ops system, progression loop, social feature, or monetization surface using a Self-Determination Theory-inspired motivation framework. Use when evaluating what kind of motivation a design creates, comparing alternative motivational profiles, diagnosing why a system feels sticky, hollow, exhausting, or dead, checking overreliance on rewards and grind, or assessing whether a feature supports short-term activation, medium-term habit, or long-term player identity.

Install

openclaw skills install @stanestane/game-design-player-motivation-audit