Install
openclaw skills install @stanestane/game-design-novelty-spectrum-auditEvaluate a game design, feature proposal, system concept, pitch, or prototype on the novelty spectrum between too familiar and too novel. Use when assessing whether a concept has enough differentiation, whether it violates player expectations too strongly, how it balances familiarity and innovation, or whether its innovation pattern is best understood as incremental innovation, recombination, simplification, or a more radical break from established mental models.
openclaw skills install @stanestane/game-design-novelty-spectrum-auditEvaluate whether a design is innovating in the right way, at the right intensity, for the right audience.
Use this skill to assess how a proposal sits on the spectrum between overly familiar and overly novel. The goal is not to praise originality for its own sake. The goal is to judge whether the design balances novelty against player expectations strongly enough to feel fresh, but not so aggressively that it creates avoidable cognitive dissonance or adoption risk.
Read references/mental-model-layers.md when identifying which player expectations matter most.
Read references/innovation-patterns.md when classifying what kind of novelty the design is attempting.
Read references/verdict-scale.md when selecting a final novelty-spectrum judgment.
Produce:
Clarify:
Look for the parts of the concept that already fit player mental models. These may include:
Ask what is actually new here. Distinguish between:
Do not mistake polish, setting swap, or tone shift for deep innovation unless it really changes player experience.
Use one or more of these patterns:
Prefer the dominant pattern rather than force every category at once.
Decide whether the design is:
Identify where mental models may reject the concept. Common clashes include:
Suggest the strongest next move, such as:
Good innovation in games is rarely pure invention. It usually succeeds by balancing what players already understand with what feels meaningfully fresh.