Install
openclaw skills install @stanestane/game-design-fairness-frustration-auditAudit a game, feature, failure loop, combat encounter, reward system, progression wall, or high-variance mechanic for perceived fairness and frustration. Use when diagnosing whether players feel cheated, whether difficulty feels deserved, whether randomness, feedback, and challenge interact badly, or why a design remains technically functional yet still produces anger, blame, or refusal to retry.
openclaw skills install @stanestane/game-design-fairness-frustration-auditAudit a design by asking whether it feels fair, understandable, and worth retrying.
Use this skill when the real question is not merely "is it balanced" but "why does this make players mad?" This audit combines three lenses:
Focus on player perception. Mechanical correctness is not enough if the experience still feels hostile.
Read references/family-conventions.md when you want the shared style, prioritization, and diagnosis rules for this game-design skill family.
Read references/output-patterns.md when you want the preferred recommendation and minimal-fix structure.
Players will accept difficulty, failure, and uncertainty when they feel:
Players reject the same systems when outcomes feel:
Generate:
Clarify:
Write:
Map:
Ask:
Judge whether the likely reading is:
Translate that into the likely player sentence, not just the technical classification.
Examine:
Check:
Pay special attention to combinations like:
This is where frustration often shifts from healthy tension into "I am done with this."
Use a direct classification:
State clearly whether the main problem is:
For each issue, specify:
Examples:
Use this structure unless the user asks for something else:
Use this quick pass when speed matters:
This audit is especially useful for:
Common patterns to watch for:
A fair game can still frustrate. The key question is whether the frustration points toward mastery or away from the game.
Use this skill when players are not just struggling, but suspecting the design itself.