Install
openclaw skills install @stanestane/game-design-core-loop-extractorExtract the actual core loop from a game, feature set, or pitch based on repeated player actions, feedback, rewards, and renewed motivation. Use when a team can list mechanics but cannot clearly articulate the repeatable loop that drives engagement, when a pitch sounds like disconnected features, when a design document lacks loop clarity, or when you need to test whether the claimed loop is coherent, rewarding, and structurally complete.
openclaw skills install @stanestane/game-design-core-loop-extractorExtract the actual repeatable loop that drives the experience, not a decorative feature list pretending to be structure.
Use this skill when a team can describe mechanics, systems, and content, but not the recurring action-feedback-motivation cycle that keeps the game alive. The job is to identify what the player repeatedly does, what the game gives back, why the player wants to do it again, and where the loop is broken, bloated, or fake.
Read references/family-conventions.md when you want the shared style, prioritization, and diagnosis rules for this game-design skill family.
Read references/output-patterns.md when you want the preferred recommendation and minimal-fix structure.
A core loop is not just a sequence of actions. It is a repeatable motivational circuit.
A useful loop definition identifies:
If the loop cannot explain why the player comes back for another cycle, it is incomplete.
Generate:
Clarify:
Write:
Ask:
Look for actual recurrence, not one-time setup or occasional side systems.
For each stage, identify:
Useful questions:
Separate:
A design often has many loops. Do not confuse scaffolding with the main engine.
Ask:
Check whether the loop contains:
Common failure signs:
Look for:
Prefer a concise format such as:
Then explain why this loop has pull.
For each important part of the loop, specify:
Examples:
Use this structure unless the user asks for something else:
Use this quick pass when speed matters:
This extractor is especially useful for:
Common patterns to watch for:
A game stays alive because something in it closes cleanly enough, changes enough, and promises enough to make repetition feel meaningful.
Use this skill to identify that engine and expose where it is sputtering.