Install
openclaw skills install @stanestane/game-dev-time-estimatorHelp a beginner or early-stage game team estimate the likely development time for a game concept based on scope, target milestone, current team, skill coverage, work model, and production constraints. Use when someone asks how long a game might take, whether their current team can hit a target date, what timeline range they should expect for a prototype, vertical slice, release, or live F2P project, or how missing roles and part-time availability change development time. Ask for missing information when concept, team, scope, or staffing assumptions are unclear, then provide a rough timeline range, main schedule drivers, hidden time sinks, and ways to shorten the path.
openclaw skills install @stanestane/game-dev-time-estimatorEstimate likely timeline ranges, not fake precision.
Use this skill when the user needs a practical schedule read on a game concept, milestone, or team setup. The goal is to help beginners understand which assumptions drive time, what the current team can realistically deliver, where hidden schedule drag comes from, and how scope choices affect duration.
Read references/time-drivers.md when you need a checklist of the main things that push timelines up or down.
Read references/estimation-modes.md when the user has not provided enough team detail or when you need to switch into scenario mode.
Prioritize these questions:
If key information is missing, ask 2 to 5 focused questions. If the user wants a fast estimate, state assumptions and continue.
Quickly identify:
Do not always list all of these. Only raise what matters.
Always organize the answer using this structure.
Use when the user described the team.
Use when the user did not describe the team.
Use when the user asks whether they can hit a deadline.
Adjust strongly by milestone:
Call out these common schedule traps when relevant:
Use this compressed flow when the user wants a quick answer:
A useful early time estimate is not a fake launch date. It is a clear explanation of which assumptions are creating schedule risk, what the team can actually do in parallel, and where the biggest hidden delays are likely to appear.