Install
openclaw skills install game-dev-first-stepsHelp a beginner or early-stage indie team turn a game idea into a practical starting plan. Use when someone asks how to start making a game, what to build first, how to approach development order, how to scope a concept for a solo dev, duo, or small team, or how to turn a rough game idea into a sensible first prototype or pitchable vertical slice. Ask a few core questions about the concept, team size, skill mix, platform, scope, release intent, and constraints, then recommend a simple development strategy with build order, risks, what to postpone, and concrete next steps.
openclaw skills install game-dev-first-stepsTurn an idea into a sensible early development strategy.
Use this skill when the user does not need a deep production plan yet. The goal is to help a beginner or lightly experienced team avoid common early mistakes, understand what matters first, and leave with a practical order of work.
Read references/team-size-guidance.md when team composition strongly affects the answer.
Read references/development-order.md when you need a default build order or beginner-safe sequencing.
Ask a small set of questions before giving the plan. Adapt to what the user already told you.
Prioritize these:
If the user gives partial answers, do not stall. Infer carefully, state assumptions, and continue.
Quickly identify:
Flag these when relevant:
Always organize the answer using this structure.
Use this compressed flow when the user wants a quick answer:
A beginner does not need a perfect plan. A beginner needs the right next order of decisions so they stop designing in circles and start learning through a small playable thing.