Android native application development and UI design guide. Covers Material Design 3, Kotlin/Compose development, project configuration, accessibility, and build troubleshooting. Read this before Android native application development.
# List all available build variants
./gradlew tasks --group="build"
# Build specific variant (flavor + buildType)
./gradlew assembleDevDebug # Dev flavor, Debug build
./gradlew assembleStagingDebug # Staging flavor, Debug build
./gradlew assembleProdRelease # Prod flavor, Release build
# Build all variants of a specific flavor
./gradlew assembleDev # All Dev variants (debug + release)
./gradlew assembleProd # All Prod variants
# Build all variants of a specific build type
./gradlew assembleDebug # All flavors, Debug build
./gradlew assembleRelease # All flavors, Release build
# Install specific variant to device
./gradlew installDevDebug
./gradlew installProdRelease
# Build and install in one command
./gradlew installDevDebug && adb shell am start -n com.example.myapp.dev/.MainActivity
Access BuildConfig in Code:
Note: Starting from AGP 8.0, BuildConfig is no longer generated by default. You must explicitly enable it in your build.gradle.kts:
kotlin
android {
buildFeatures {
buildConfig = true
}
}
kotlin
// Use build config values in your code
val apiUrl = BuildConfig.API_BASE_URL
val isLoggingEnabled = BuildConfig.ENABLE_LOGGING
if (BuildConfig.DEBUG) {
// Debug-only code
}
Flavor-Specific Source Sets:
text
app/src/
├── main/ # Shared code for all flavors
├── dev/ # Dev-only code and resources
│ ├── java/
│ └── res/
├── staging/ # Staging-only code and resources
├── prod/ # Prod-only code and resources
├── debug/ # Debug build type code
└── release/ # Release build type code
// ❌ Avoid: Non-null assertion !! (may crash)
val name = user!!.name
// ✅ Recommended: Safe call + default value
val name = user?.name ?: "Unknown"
// ✅ Recommended: let handling
user?.let { processUser(it) }
Exception Handling:
kotlin
// ❌ Avoid: Random try-catch in business layer swallowing exceptions
fun loadData() {
try {
val data = api.fetch()
} catch (e: Exception) {
// Swallowing exception, hard to debug
}
}
// ✅ Recommended: Let exceptions propagate, handle at appropriate layer
suspend fun loadData(): Result<Data> {
return try {
Result.success(api.fetch())
} catch (e: Exception) {
Result.failure(e) // Wrap and return, let caller decide handling
}
}
// ✅ Recommended: Unified handling in ViewModel
viewModelScope.launch {
runCatching { repository.loadData() }
.onSuccess { _uiState.value = UiState.Success(it) }
.onFailure { _uiState.value = UiState.Error(it.message) }
}
3.3 Threading & Coroutines (Critical)
Thread Selection Principles:
Operation Type
Thread
Description
UI Updates
Dispatchers.Main
Update View, State, LiveData
Network Requests
Dispatchers.IO
HTTP calls, API requests
File I/O
Dispatchers.IO
Local storage, database operations
Compute Intensive
Dispatchers.Default
JSON parsing, sorting, encryption
Correct Usage:
kotlin
// In ViewModel
viewModelScope.launch {
// Default Main thread, can update UI State
_uiState.value = UiState.Loading
// Switch to IO thread for network request
val result = withContext(Dispatchers.IO) {
repository.fetchData()
}
// Automatically returns to Main thread, update UI
_uiState.value = UiState.Success(result)
}
// In Repository (suspend functions should be main-safe)
suspend fun fetchData(): Data = withContext(Dispatchers.IO) {
api.getData()
}
Common Mistakes:
kotlin
// ❌ Wrong: Updating UI on IO thread
viewModelScope.launch(Dispatchers.IO) {
val data = api.fetch()
_uiState.value = data // Crash or warning!
}
// ❌ Wrong: Executing time-consuming operation on Main thread
viewModelScope.launch {
val data = api.fetch() // Blocking main thread! ANR
}
// ✅ Correct: Fetch on IO, update on Main
viewModelScope.launch {
val data = withContext(Dispatchers.IO) { api.fetch() }
_uiState.value = data
}
3.4 Visibility Rules
kotlin
// Default is public, declare explicitly when needed
class UserRepository { // public
private val cache = mutableMapOf<String, User>() // Visible only within class
internal fun clearCache() {} // Visible only within module
}
// data class properties are public by default, be careful when used across modules
data class User(
val id: String, // public
val name: String
)
3.5 Common Syntax Pitfalls
kotlin
// ❌ Wrong: Accessing uninitialized lateinit
class MyViewModel : ViewModel() {
lateinit var data: String
fun process() = data.length // May crash
}
// ✅ Correct: Use nullable or default value
class MyViewModel : ViewModel() {
var data: String? = null
fun process() = data?.length ?: 0
}
// ❌ Wrong: Using return in lambda
list.forEach { item ->
if (item.isEmpty()) return // Returns from outer function!
}
// ✅ Correct: Use return@forEach
list.forEach { item ->
if (item.isEmpty()) return@forEach
}
3.6 Server Response Data Class Fields Must Be Nullable
kotlin
// ❌ Wrong: Fields declared as non-null (server may not return them)
data class UserResponse(
val id: String = "",
val name: String = "",
val avatar: String = ""
)
// ✅ Correct: All fields declared as nullable
data class UserResponse(
@SerializedName("id")
val id: String? = null,
@SerializedName("name")
val name: String? = null,
@SerializedName("avatar")
val avatar: String? = null
)
3.7 Lifecycle Resource Management
kotlin
// ❌ Wrong: Only adding Observer, not removing
class MyView : View {
override fun onAttachedToWindow() {
super.onAttachedToWindow()
activity?.lifecycle?.addObserver(this)
}
// Memory leak!
}
// ✅ Correct: Paired add and remove
class MyView : View {
override fun onAttachedToWindow() {
super.onAttachedToWindow()
activity?.lifecycle?.addObserver(this)
}
override fun onDetachedFromWindow() {
activity?.lifecycle?.removeObserver(this)
super.onDetachedFromWindow()
}
}
3.8 Logging Level Usage
kotlin
import android.util.Log
// Info: Key checkpoints in normal flow
Log.i(TAG, "loadData: started, userId = $userId")
// Warning: Abnormal but recoverable situations
Log.w(TAG, "loadData: cache miss, fallback to network")
// Error: Failure/error situations
Log.e(TAG, "loadData failed: ${error.message}")
// ❌ Wrong: Calling Composable from non-Composable function
fun showError(message: String) {
Text(message) // Compile error!
}
// ✅ Correct: Mark as @Composable
@Composable
fun ErrorMessage(message: String) {
Text(message)
}
// ❌ Wrong: Using suspend outside LaunchedEffect
@Composable
fun MyScreen() {
val data = fetchData() // Error!
}
// ✅ Correct: Use LaunchedEffect
@Composable
fun MyScreen() {
var data by remember { mutableStateOf<Data?>(null) }
LaunchedEffect(Unit) {
data = fetchData()
}
}
4.2 State Management
kotlin
// Basic State
var count by remember { mutableStateOf(0) }
// Derived State (avoid redundant computation)
val isEven by remember { derivedStateOf { count % 2 == 0 } }
// Persist across recomposition (e.g., scroll position)
val scrollState = rememberScrollState()
// State in ViewModel
class MyViewModel : ViewModel() {
private val _uiState = MutableStateFlow(UiState())
val uiState: StateFlow<UiState> = _uiState.asStateFlow()
}
4.3 Common Compose Mistakes
kotlin
// ❌ Wrong: Creating objects in Composable (created on every recomposition)
@Composable
fun MyScreen() {
val viewModel = MyViewModel() // Wrong!
}
// ✅ Correct: Use viewModel() or remember
@Composable
fun MyScreen(viewModel: MyViewModel = viewModel()) {
// ...
}
Variable names, resource IDs, colors, icons, and XML elements must not use Android reserved words or system resource names. Using reserved names causes build errors or resource conflicts.
Common Reserved Names to Avoid:
Category
Reserved Names (Do NOT Use)
Colors
background, foreground, transparent, white, black
Icons/Drawables
icon, logo, image, drawable
Views
view, text, button, layout, container
Attributes
id, name, type, style, theme, color
System
app, android, content, data, action
Examples:
xml
<!-- ❌ Wrong: Using reserved names -->
<color name="background">#FFFFFF</color>
<color name="icon">#000000</color>
<!-- ✅ Correct: Add prefix or specific naming -->
<color name="app_background">#FFFFFF</color>
<color name="icon_primary">#000000</color>
kotlin
// ❌ Wrong: Variable names conflict with system
val icon = R.drawable.my_icon
val background = Color.White
// ✅ Correct: Use descriptive names
val appIcon = R.drawable.my_icon
val screenBackground = Color.White
Note: Only add test dependencies when the user explicitly asks for testing.
A well-tested Android app uses layered testing: fast local unit tests for logic, instrumentation tests for UI and integration, and Gradle Managed Devices to run emulators reproducibly on any machine — including CI.
8.1 Test Dependencies
Before adding test dependencies, inspect the project's existing versions to avoid conflicts:
Check gradle/libs.versions.toml — if present, add test deps using the project's version catalog style
Check existing build.gradle.kts for already-pinned dependency versions
Match version families using the table below
Version Alignment Rules:
Test Dependency
Must Align With
How to Check
kotlinx-coroutines-test
Project's kotlinx-coroutines-core version
Search for kotlinx-coroutines in build files or version catalog
compose-ui-test-junit4
Project's Compose BOM or compose-compiler
Search for compose-bom or compose.compiler in build files
espresso-*
All Espresso artifacts must use the same version
Search for espresso in build files
androidx.test:runner, rules, ext:junit
Should use compatible AndroidX Test versions
Search for androidx.test in build files
mockk
Must support the project's Kotlin version
Check kotlin version in root build.gradle.kts or version catalog
Dependencies Reference — add only the groups you need:
kotlin
dependencies {
// --- Local unit tests (src/test/) ---
testImplementation("junit:junit:<version>") // 4.13.2+
testImplementation("org.robolectric:robolectric:<version>") // 4.16.1+
testImplementation("io.mockk:mockk:<version>") // match Kotlin version
testImplementation("org.jetbrains.kotlinx:kotlinx-coroutines-test:<version>") // match coroutines-core
testImplementation("androidx.arch.core:core-testing:<version>") // InstantTaskExecutorRule for LiveData
testImplementation("app.cash.turbine:turbine:<version>") // Flow/StateFlow testing
// --- Instrumentation tests (src/androidTest/) ---
androidTestImplementation("androidx.test.ext:junit:<version>")
androidTestImplementation("androidx.test:runner:<version>")
androidTestImplementation("androidx.test:rules:<version>")
androidTestImplementation("androidx.test.espresso:espresso-core:<version>")
androidTestImplementation("androidx.test.espresso:espresso-contrib:<version>") // RecyclerView, Drawer
androidTestImplementation("androidx.test.espresso:espresso-intents:<version>") // Intent verification
androidTestImplementation("androidx.test.espresso:espresso-idling-resource:<version>")
androidTestImplementation("androidx.test.uiautomator:uiautomator:<version>")
// --- Compose UI tests (only if project uses Compose) ---
androidTestImplementation("androidx.compose.ui:ui-test-junit4") // version from Compose BOM
debugImplementation("androidx.compose.ui:ui-test-manifest") // required for createComposeRule
}
Note: If the project uses a Compose BOM, ui-test-junit4 and ui-test-manifest don't need explicit versions — the BOM manages them.
Enable Robolectric resource support in the android block:
See Testing for detailed examples, code patterns, and Gradle Managed Device configuration.
8.3 Testing Commands
bash
# Local unit tests (fast, no emulator)
./gradlew test # all modules
./gradlew :app:testDebugUnitTest # app module, debug variant
# Single test class
./gradlew :app:testDebugUnitTest --tests "com.example.myapp.CounterViewModelTest"
# Instrumentation tests (requires device or managed device)
./gradlew connectedDebugAndroidTest # on connected device
./gradlew pixel6Api34DebugAndroidTest # on managed device
# Both together
./gradlew test connectedDebugAndroidTest
# Test with coverage report (JaCoCo)
./gradlew testDebugUnitTest jacocoTestReport