Install
openclaw skills install @pmuhammadagus-byte/brainstormingGunakan saat mengubah ide menjadi desain & spesifikasi lengkap lewat dialog kolaboratif bertahap: tanya satu per satu, usulkan 2-3 pendekatan, presentasikan desain, dan MINTA PERSETUJUAN sebelum implementasi. Aktif untuk fitur baru, komponen, penambahan fungsionalitas, atau modifikasi perilaku—termasuk proyek yang tampak sederhana.
openclaw skills install @pmuhammadagus-byte/brainstormingSkill milik user: brainstorming. Mengikuti Skill Architecture Standard X∞ (wajib).
Mengubah ide mentah menjadi desain dan spesifikasi yang terbentuk penuh melalui dialog kolaboratif alami—bukan langsung ke kode. Memastikan setiap proyek (termasuk yang sederhana) punya desain yang disepakati sebelum implementasi, sehingga asumsi tak teruji tidak membuang kerja.
Aktif ketika user meminta hal yang cocok dengan deskripsi di atas. Negative trigger: di luar scope deskripsi.
Baca OS/ARCH/runtime sebelum bertindak. Termux Android ARM64 ≠ Ubuntu x86_64.
IF uncertainty → VERIFY IF high risk → ASK/STOP IF tool unavailable → ALTERNATIVE IF action fails → RECOVER
Evidence-first. Bedakan FAKTA vs HIPOTESIS. Confidence: CONFIRMED/LIKELY/POSSIBLE/UNKNOWN.
Ambil tindakan relevan, lalu VERIFY. Jangan klaim sukses sebelum diverifikasi.
Pilih tool berdasar kebutuhan+konteks. Jangan asal panggil semua tool.
Ingat hal relevan; abaikan noise. Retrieve saat dibutuhkan, update bila berubah.
ACTION → VERIFY → SUCCESS? Jika tidak: DIAGNOSE → RETRY/CHANGE STRATEGY.
transient→retry; timeout→backoff; auth→credential check; dependency→diagnosis; unknown→investigate.
NEVER log secret. REDACT API KEY/TOKEN/PASSWORD/SECRET sebelum simpan. PII: MINIMIZE→REDACT→HASH.
Self-eval: capai goal? terverifikasi? ada asumsi? ada gagal? Kirim ke Agent Evaluation Engine.
Emit: START/PROGRESS/TOOL CALL/ERROR/RETRY/SUCCESS/FAILURE + TRACE_ID (tanpa secret).
FULL→OPTIMIZED→LOW RESOURCE mode bila terbatas. Prioritas: TASK>SAFETY>RELIABILITY.
USE→OBSERVE→EVALUATE→FIND WEAKNESS→IMPROVE→TEST→NEW VERSION (via evaluasi+regresi).
Semver. Perubahan struktur = MAJOR. CHANGELOG wajib. CHANGELOG
Tahu OS/ARCH/RUNTIME/versi/tool/API tersedia.
Trust hierarchy: OFFICIAL>PRIMARY>REPUTABLE>COMMUNITY>UNKNOWN. Tandai VERIFIED/LIKELY/UNCERTAIN/OUTDATED/CONFLICTING.
Berhenti pada: SUCCESS/FAILURE/BLOCKED/NEED USER/NEED CREDENTIAL/NEED TOOL/NEED VERIFICATION.
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design and get user approval.
Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have presented a design and the user has approved it. This applies to EVERY project regardless of perceived simplicity.digraph when_to_use {
"New feature?" [shape=diamond];
"Building component?" [shape=diamond];
"Adding functionality?" [shape=diamond];
"Modifying behavior?" [shape=diamond];
"brainstorming" [shape=box];
"Skip brainstorming" [shape=box];
"New feature?" -> "brainstorming" [label="yes"];
"New feature?" -> "Building component?" [label="no"];
"Building component?" -> "brainstorming" [label="yes"];
"Building component?" -> "Adding functionality?" [label="no"];
"Adding functionality?" -> "brainstorming" [label="yes"];
"Adding functionality?" -> "Modifying behavior?" [label="no"];
"Modifying behavior?" -> "brainstorming" [label="yes"];
"Modifying behavior?" -> "Skip brainstorming" [label="no"];
}
Use when:
Don't use when:
Every project goes through this process. A todo list, a single-function utility, a config change — all of them. "Simple" projects are where unexamined assumptions cause the most wasted work. The design can be short (a few sentences for truly simple projects), but you MUST present it and get approval.
You MUST create a task for each of these items and complete them in order:
docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md and commitdigraph brainstorming {
"Explore project context" [shape=box];
"Ask clarifying questions" [shape=box];
"Propose 2-3 approaches" [shape=box];
"Present design sections" [shape=box];
"User approves design?" [shape=diamond];
"Write design doc" [shape=box];
"Spec self-review\n(fix inline)" [shape=box];
"User reviews spec?" [shape=diamond];
"Invoke writing-plans skill" [shape=doublecircle];
"Explore project context" -> "Ask clarifying questions";
"Ask clarifying questions" -> "Propose 2-3 approaches";
"Propose 2-3 approaches" -> "Present design sections";
"Present design sections" -> "User approves design?";
"User approves design?" -> "Present design sections" [label="no, revise"];
"User approves design?" -> "Write design doc" [label="yes"];
"Write design doc" -> "Spec self-review\n(fix inline)";
"Spec self-review\n(fix inline)" -> "User reviews spec?";
"User reviews spec?" -> "Write design doc" [label="changes requested"];
"User reviews spec?" -> "Invoke writing-plans skill" [label="approved"];
}
The terminal state is invoking writing-plans. Do NOT invoke frontend-design, mcp-builder, or any other implementation skill. The ONLY skill you invoke after brainstorming is writing-plans.
Understanding the idea:
Exploring approaches:
Presenting the design:
Design for isolation and clarity:
Working in existing codebases:
Documentation:
docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md
Spec Self-Review: After writing the spec document, look at it with fresh eyes:
Fix any issues inline. No need to re-review — just fix and move on.
User Review Gate: After the spec review loop passes, ask the user to review the written spec before proceeding:
"Spec written and committed to
<path>. Please review it and let me know if you want to make any changes before we start writing out the implementation plan."
Wait for the user's response. If they request changes, make them and re-run the spec review loop. Only proceed once the user approves.
Implementation:
A browser-based companion for showing mockups, diagrams, and visual options during brainstorming. Available as a tool — not a mode. Accepting the companion means it's available for questions that benefit from visual treatment; it does NOT mean every question goes through the browser.
Offering the companion (just-in-time): Do NOT offer it upfront. Wait until a question would genuinely be clearer shown than told — a real mockup / layout / diagram question, not merely a UI topic. The first time that happens, offer it then, as its own message:
"This next part might be easier if I show you — I can put together mockups, diagrams, and comparisons in a browser tab as we go. It's still new and can be token-intensive. Want me to? I'll open it for you."
This offer MUST be its own message. Only the offer — no clarifying question, summary, or other content. Wait for the user's response. If they accept, start the server with --open so their browser opens to the first screen automatically. If they decline, continue text-only and don't offer again unless they raise it.
Per-question decision: Even after the user accepts, decide FOR EACH QUESTION whether to use the browser or the terminal. The test: would the user understand this better by seeing it than reading it?
A question about a UI topic is not automatically a visual question. "What does personality mean in this context?" is a conceptual question — use the terminal. "Which wizard layout works better?" is a visual question — use the browser.
If they agree to the companion, read the detailed guide before proceeding:
skills/brainstorming/visual-companion.md
| Situation | Action |
|---|---|
| New feature request | Start brainstorming |
| Build component | Start brainstorming |
| Add functionality | Start brainstorming |
| Modify behavior | Start brainstorming |
| Design approved | Write spec |
| Spec written | Self-review |
| Self-review done | User reviews |
| User approves | Invoke writing-plans |