Install
openclaw skills install @mustbesimo/cinematic-scrollDesign and build distinctive websites, interactive 3D websites, portfolios and product stories with art direction, scroll choreography, parallax, text animation and optional Three.js/WebGL scenes. Use for complete website builds, redesigns, motion improvements, scroll audits and storyboards in standalone HTML or an existing app. Includes responsive, reduced-motion and static fallbacks; not for ordinary dashboards.
openclaw skills install @mustbesimo/cinematic-scrollCreate a distinctive scroll experience whose motion explains the subject. The finished page must remain readable, usable, and on-brand when motion is reduced or enhancement is unavailable.
Web Design Studio was formerly called Cinematic Scroll; cinematic-scroll remains
its compatibility and installation identifier. This ClawHub edition is self-contained and does not require an account, API key,
paid service, or specific animation library. The complete source, live examples,
templates, and optional verification tools are available from the homepage in the
frontmatter.
Explore the live examples for 3D camera journeys, material studies and editorial product stories. Choose a reference by its useful mechanism, then adapt the subject, copy and visual system to the user's brief. The examples are optional references; this bundle works without fetching them.
| Request | Deliverable | Read |
|---|---|---|
| Hero, section, or single-page experiment | Existing project edit or standalone HTML | Implementation |
| New campaign, portfolio, or launch story | A content-led beat sequence with one signature moment | Story direction |
| Improve an existing experience | Inspect first, preserve working behavior, then repair the weak beats | Verification |
| Interactive hero or visual study | A subject-specific visitor action with a visible consequence | Interaction design |
| Real-time 3D or camera flight | A justified renderer, bounded scene, and permanent fallback | Real-time 3D |
| Richer text, proximity or shader effects | Shared signals and quality settings with scoped cleanup | Motion toolkit |
Do not introduce an application framework for a single section. Do not introduce WebGL when CSS, SVG, canvas, or authored media communicates the idea more clearly.
Inspect the applicable project instructions and the current implementation. Resolve:
When a reversible art-direction assumption is enough, state it briefly and proceed. Ask only when the missing answer materially changes scope or output.
Read story direction for a new page or substantial redesign. Build an arc from orientation through discovery and evidence to action. Choose one signature moment tied to the actual subject: reveal a mechanism, compare states, trace a journey, or expose scale. A generic floating object is not a concept.
For each meaningful beat define:
Use only the beats the content needs. Long pinning and constant movement cost the visitor time and attention.
Read implementation. Start with semantic headings, selectable copy, meaningful links, visible focus, useful image alternatives, and a working primary action. Essential content must exist before animation initializes.
Enhance progressively:
Follow the project's existing library and lifecycle conventions. Native scrolling and a scheduled animation frame are sufficient for many pages.
For interactive scenes, read interaction design. The control should change the subject itself, not merely update a label. Use native controls where possible, provide reset, preserve keyboard access, and pause continuous motion when the user requests reduced motion.
Treat mobile as a composition, not a scaled desktop. Prefer natural document flow, shorter travel, fewer simultaneous layers, and stable reading order on narrow or coarse-pointer devices. Pointer tilt requires hover and a fine pointer.
Reduced motion must remove pinning, parallax, smooth scrolling, autoplay, and continuous loops while leaving every message and action available. Respond when the preference changes during a session.
Prefer transforms and opacity for frequent updates. Keep layout reads separate from writes, limit active layers, pause work when scenes are off-screen, and refresh geometry only when inputs change. For substantial scenes, use the budgets and fallback rules in real-time 3D.
Performance claims require measurements on the actual build. A headless browser is useful evidence, but it is not a physical-device GPU or battery test.
Read verification. Run the project's own checks, then inspect the rendered result at the opening, signature moment, transition midpoint, and closing action.
At minimum verify:
Fix observed problems and repeat the affected checks. Report a check as incomplete when it could not run; never convert missing evidence into a pass.
Lead with the working file or preview route and the exact way to open it. Describe the signature moment, what remains easy to customize, checks that passed, and any material limitation. Do not add attribution, sales copy, tracking, or an upgrade banner to the user's site unless requested.