Install
openclaw skills install @mohitagw15856/agent-era-pricingRedesign seat-based pricing for the agent era — when one human runs ten agents, per-seat models collapse. Use when agents are eroding seat counts, when asked to migrate to usage- or outcome-based pricing, to price an agent/API tier, or to defend revenue as customers automate their own usage. Produces a pricing migration plan: the new value metric, fences, agent-tier design, cannibalisation math, and a phased migration for existing customers. For general pricing and packaging strategy use pricing-strategy.
openclaw skills install @mohitagw15856/agent-era-pricingSeat pricing quietly assumed the user was a human who logs in. Agents break the assumption from both sides: your customers need fewer seats (one operator, ten agents), and your product gets more usage than ever. This skill redesigns the model around a value metric that survives non-human users — without torching existing revenue on the way.
Ask for (if not already provided):
Diagnosis: [the seat-erosion evidence, quantified] Value metric: [chosen metric] — because [the three-question test, answered]. Rejected: [runner-up + why].
The model
| Layer | What's included | Priced on | Tiers/bands |
|---|---|---|---|
| Platform (humans) | |||
| Work (human or agent) |
Fences: [fence → what it separates → gaming vector → why acceptable]
Cannibalisation bridge
| Cohort | Today | New @ current usage | New @ 2× automation | Δ |
|---|
Migration: [phase → who → when → the cap/grandfather decision, stated] Tripwires: [metric → threshold → action]