Game Concept Brainstorm

Turn a vague game idea into a sharp fantasy, design pillars, player verbs, and acceptance bar before implementation begins. This is the proper “brainstorm” stage, not endless ideation.

Install

openclaw skills install @mike007jd/game-concept-brainstorm

Game Concept Brainstorm

Goal

Increase build success by locking the game fantasy before architecture or implementation.

Deliverables

  • docs/game-studio/concept-brainstorm.md
  • docs/game-studio/requirements.md

Use ./shared/templates/concept-brainstorm.md.

Use when

  • the request is exciting but blurry
  • the user asks for “make it good” or “make it fun”
  • the team needs to protect the core fantasy from being flattened during implementation

Workflow

  1. Restate the player fantasy in one sentence.
  2. Lock the primary verb, the reward loop, and the first 30-second promise.
  3. Define 3-4 design pillars.
  4. Separate must-haves from experiments.
  5. Prefer decisive defaults over endless questions.
  6. Feed the result into game-requirements-brainstorm, game-scope-profile, and game-ux-flow-designer.

Important

This is not for random ideation. It is for increasing the chance that the first serious build actually feels like the intended game.