3D Game Builder

v1.2.0

Generate and iteratively develop polished 3D browser games from natural language. Supports any genre (FPS, RPG, racing, platformer, tower defense, etc.), cus...

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byKe Wang@kewang0622
MIT-0
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LicenseMIT-0 · Free to use, modify, and redistribute. No attribution required.
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medium confidence
Purpose & Capability
Name/description promise (generate iterative 3D browser games) matches the included engine, graphics, audio, GUI, and game-system patterns. The only small mismatch is that the registry metadata and SKILL.md declare python3 as a required binary but the provided files are primarily HTML/JS patterns and prose; the included scripts/serve.sh (not shown in full) likely explains the python3 requirement (e.g., a simple local server). This is explainable but worth checking.
Instruction Scope
Runtime instructions focus on detecting existing builds in /tmp/game-build, reading/updating progress.md, generating/editing index.html, embedding user-provided images as base64, and following the documented engine/UI/audio/graphics patterns. Those file reads/writes are coherent with the skill's purpose. The skill does instruct reading files the user provides (images) and local /tmp state; that is expected for iterative editing but you should be aware it will read and write files under /tmp/game-build.
Install Mechanism
No install spec — instruction-only plus a small script file. No downloads from external or untrusted URLs are present in the bundle. The generated game uses public CDNs (jsDelivr) for Three.js, which is normal for browser projects.
Credentials
The skill requests no environment variables, credentials, or config-path access beyond the working /tmp/game-build directory referenced in the instructions. That is proportional to the stated functionality.
Persistence & Privilege
always is false and the skill does not declare system-wide persistence or modifications to other skills. It will create/update files under /tmp/game-build (progress.md, index.html), which is normal for a build/iteration workflow.
Assessment
This skill appears to do what it says: generate and iteratively modify self-contained Three.js HTML games. Before installing, consider: 1) Review scripts/serve.sh (the bundle includes a shell script) to confirm what it runs locally — the python3 requirement likely relates to a lightweight local server but verify it only runs benign commands. 2) The skill will read and write /tmp/game-build (index.html, progress.md) — back up any important files in that path. 3) If you provide images or other assets, they will be embedded into the generated HTML as base64; avoid sending sensitive images. 4) The generated HTML imports Three.js from jsDelivr (public CDN) — if you require fully offline or audited dependencies, plan accordingly. 5) Because the skill can run Bash and use Read/Edit tools, run it in a sandboxed environment if you want to limit risk. If you want higher assurance, paste the full contents of scripts/serve.sh and confirm whether python3 is strictly required.

Like a lobster shell, security has layers — review code before you run it.

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License

MIT-0
Free to use, modify, and redistribute. No attribution required.

Runtime requirements

🎮 Clawdis
Binspython3

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