Install
openclaw skills install @deciqai/network-effectsActivate when: user says 'we have network effects,' 'winner-take-most,' 'two-sided platform,' 'Metcalfe's law,' 'marketplace liquidity,' or 'the more users the better'; user is building a marketplace, social product, communication tool, or platform and needs to model when the dynamic activates; user is evaluating whether a competitor's moat claim is structural or rhetorical. Do NOT activate when: the product is standard B2B SaaS with no interaction between customers; the claimed 'network effect' is lower hosting cost at scale (that is a cost-side scale economy, not a value-side effect).
openclaw skills install @deciqai/network-effectsSome products get more valuable the more people use them — not because the company gets cheaper at scale, but because each user makes the product more useful to every other user. This is the network effect: value per user is an increasing function of total user count. Most products that claim this don't have it; they have scale economies, virality, or social proof — valuable, but structurally different. The skill diagnoses which is which, estimates the critical-mass threshold, and designs for amplification.
Composes with s-curve-technology-adoption, pmf-crossing-the-chasm, feedback-loops, and signaling-games.
When NOT to use: standard B2B SaaS with no inter-customer interaction; the "effect" is lower cost at scale; single-player product with no user-generated value.
In Coach mode, respond one step at a time. Each [WAIT] is a hard stop — output only that step's question, then stop.
[WAIT — do not advance until user responds]
[WAIT — do not advance until user responds]
[WAIT — do not advance until user responds]
Run the Network-Effect Audit: diagnose, classify, size, design.
Step 1 — Test. Apply the value-per-user test: "Does value to a typical user increase when more people use it, holding everything else constant?" Name the specific mechanism. If you cannot name it, the product likely does not have network effects.
Step 2 — Classify. Direct (users interact with each other) | Indirect/two-sided (two user types create value for each other) | Data (more users → better product) | Social (status, signaling) | Platform (third-party developers/sellers) | Local (effect within a sub-population).
Step 3 — Estimate critical-mass threshold. Name: (a) unit of network density — global / per-city / per-company; (b) threshold count or %; (c) current position vs threshold. Below threshold → build focused density in a narrow segment first.
Step 4 — Stress-test against 4 imposters. Scale economies (cost-side, not value-side) | Virality/K-factor (growth without per-user value increase) | Social proof (adoption reason, not structural) | Brand (marketing scale, reversible). Name which mechanism is doing how much work.
Step 5 — Design for amplification (if genuine): lower cold-start barrier; create invite pressure; make the network visible; defend against multi-homing; sequence by density.
Step 6 — Plan the defense if trailing: differentiate the network's purpose; bundle into a different value prop; dominate a vertical where the leader is weak; or exit.
# Network-Effect Audit: <product>
- Value-per-user mechanism: <specific mechanism, or "no mechanism">
- Verdict: <true NE / scale economies / virality without NE / mixed>
- Primary type: <direct / indirect-two-sided / data / social / platform / local>
- Critical-mass unit + threshold + current position vs threshold
- Confusion check: scale / virality / social proof / brand — each present? how much?
- Strategy: pre-threshold (focused build) | post-threshold (amplify + multi-homing defense) | trailing (differentiate / vertical / exit)
- Falsifier: <what observation would disprove the NE diagnosis>
→ Method in Action: Theodore Vail at AT&T, 1907-1913 — and Metcalfe's Law, 1980
| Domain | Mechanism | Typical threshold |
|---|---|---|
| Marketplaces (eBay, Etsy) | Indirect / two-sided | 5-15% local market share |
| Social platforms (Facebook, TikTok) | Direct + social + data | "My 5 closest friends are on it" |
| Communication tools (WhatsApp, Slack) | Direct, bounded | 3-10 close contacts on platform |
| Gig economy (Uber, DoorDash) | Local indirect | ~15% local market share |
| Data NE (Google Search, Waze) | Data improving product | Years of accumulated queries |
| Developer platforms (GitHub, AWS) | Direct + data | Critical-mass of repos/community |
→ Primary sources: references/sources.md
[D] = designed upfront | [O] = observed in real use. [O] entries are more valuable.
| Fake move | Reality |
|---|---|
| [D] "Our growth proves network effects" | Growth can come from paid acquisition or virality. The test is value-per-user-vs-n, not user count. |
| [D] "More sellers = network effect" | More sellers is the substrate. Verify buyers actually experience more value because of those sellers. |
| [D] Scale economies = network effects | Cost-side ≠ value-side. Scale economies don't produce winner-take-most and erode when competitors hit similar volume. |
| [D] Virality = network effects | K-factor > 1 produces growth; NE produces value increase with growth. Can coexist; not the same moat. |
| [D] "NE will kick in with more users" | Below critical mass, users churn before the dynamic activates. Model the threshold; build to cross it. |
| [D] Easy multi-homing + winner-take-most claimed | Winner-take-most is the equilibrium only when multi-homing is low. If users can be on both platforms, the dynamic weakens. |
| [D] Local NE treated as global | Per-company or per-city effects require winning many small networks separately, not one global win. |
| → Add [O] entries here after each real use — paste the actual failure pattern | What went wrong and why |
Part of deciqAI Knowledge Skills — open-source thinking skills that make rigor executable for AI agents. Built by deciqAI · https://deciqai.com · Contributions welcome — see the template at the repo root.