Install
openclaw skills install @deciqai/nash-equilibriumActivate when: user asks 'what will they do if we do X', 'how will competitors react to our pricing', 'how do I design this auction or mechanism', 'we keep ending up in a bad outcome even though everyone prefers better', or is analyzing a strategic situation with multiple rational counterparties (pricing, negotiation, M&A, regulation, platform launch). Do NOT activate when: the decision is essentially solo with no strategic counterparty; the counterparty is clearly irrational or acting on emotion rather than self-interest.
openclaw skills install @deciqai/nash-equilibriumA Nash equilibrium is a stable point in multi-player interaction: a combination of strategies where no player can improve their payoff by unilaterally changing their own strategy, given others hold theirs fixed. Key properties: (1) best-response logic — the equilibrium is a fixed point of mutual best-responses; (2) equilibria can be Pareto-suboptimal (prisoner's dilemma); (3) multiple equilibria are common; (4) equilibrium does not predict the path to get there.
Composes with prisoners-dilemma, repeated-games-reputation, signaling-games, pricing-strategy, and batna-zopa.
Not when: the situation is essentially solo; the counterparty is not rational; modeling cost exceeds the decision's value.
In Coach mode, respond one step at a time. Each [WAIT] is a hard stop — output only that step's question, then stop.
[WAIT — do not advance until user responds]
[WAIT — do not advance until user responds]
[WAIT — do not advance until user responds]
Step 1 — Specify the game: Players · Actions per player · Payoff matrix or game tree · Information structure (full vs. private) · Sequential or simultaneous.
Step 2 — Best-response analysis: For each player, find the optimal action given each combination of others' strategies. The combination where everyone is best-responding is a Nash equilibrium.
Step 3 — Identify all equilibria: Pure-strategy (deterministic) and mixed-strategy (randomized). If multiple equilibria, identify the most plausible focal point.
Step 4 — Evaluate quality: Pareto-optimal? If not, what better collective outcome does the structure prevent?
Step 5 — Act or redesign: Play equilibrium strategy if acceptable. If bad: change rules, add repeated interaction, change payoffs, add transparency — or walk away.
Step 6 — Plan counterparty response: What do others do once you act? Contingency if they deviate from equilibrium.
# Nash Analysis: <situation>
Players / Actions / Payoffs / Info structure / Sequential or simultaneous
Best-response analysis (per player) →
Equilibria found: <strategy combination + payoffs>
Pareto-optimal? (Y/N) | If N: better outcome + why game doesn't produce it
Decision: my action | Game redesign considered
Counterparty response plan: expected action | contingency if they deviate
→ Method in Action: Nash 1950-51 and the FCC Auctions 1994
| Domain | Typical equilibrium | Common pitfall |
|---|---|---|
| Pricing in oligopoly | Cournot markup or Bertrand marginal-cost | Assuming price-cuts go unanswered |
| Auction bidding | Bid to value (English) or shaded bid (sealed) | Ignoring winner's curse in common-value auctions |
| Platform launch | Multiple equilibria; focal point determines winner | Treating launch as solo, not a coordination game |
| M&A bidding | Strategic incumbent often overpays | Failing to model how target plays bidders against each other |
| Cartel formation | Cooperation possible if discount rate is low | Underestimating defection incentives and detection lag |
Model the game explicitly before acting. Equilibrium is not optimum — if the equilibrium is bad, redesign the game (add repetition, change payoffs, build trust). When multiple equilibria exist, use focal points or commitment devices to coordinate on the one you want.
→ Primary sources: references/sources.md
[D] = designed upfront | [O] = observed in real use. [O] entries are more valuable.
| Fake move | Reality |
|---|---|
| [D] "We'll just do the right thing; no need for game theory" | The right thing depends on what others do. Without modeling reactions, you'll be surprised. |
| [D] "Game theory is too abstract for real decisions" | The 1994 FCC auction raised $617M using Nash modeling. Auction design, antitrust, military strategy are operational applications. |
| [D] "Counterparties aren't rational; theory doesn't apply" | They're often more rational than assumed. Use Nash as a baseline and adjust for behavioral deviations. |
| [D] "Multiple equilibria mean Nash isn't useful here" | Multiple equilibria mean selection matters more — use focal points, communication, commitment devices. |
| [D] "First mover always wins" | Often false. Equilibrium analysis tells you when first move helps and when it hurts. |
| → Add [O] entries here after each real use — paste the actual failure pattern | What went wrong and why |
Part of deciqAI Knowledge Skills — open-source thinking skills that make rigor executable for AI agents. Built by deciqAI · https://deciqai.com · Contributions welcome — see the template at the repo root.