Install
openclaw skills install @anjasta-tarigan/ui-master-staticUse this skill whenever the user wants to build a production-grade UI with native/vanilla CSS — no Tailwind, no CSS-in-JS, no utility framework. Triggers include: plain Vite + HTML/CSS projects, static sites, simple landing pages, or any project explicitly avoiding a CSS framework; requests for a header, navbar, dashboard shell, or landing layout built with 'plain CSS' or 'native CSS'; requests for modern visual effects (glassmorphism, gradients, scroll animations, parallax, 3D transforms, micro-interactions, CSS Houdini); or establishing a CSS architecture (custom properties as design tokens, BEM naming, file organization) for a project without a component framework. Do NOT use this skill for Tailwind CSS or shadcn/ui projects — use the ui-master skill instead. Do NOT use for CSS-in-JS (styled-components, emotion) or CSS Modules-first projects unless the user explicitly wants the BEM/vanilla approach applied there too.
openclaw skills install @anjasta-tarigan/ui-master-staticApproach this the way a senior CSS engineer approaches a framework-free build: every advantage a utility framework gives you — consistency, theming, no dead code — has to come from discipline instead of tooling. That means a real token system in :root custom properties, a naming convention (BEM) that keeps specificity flat and predictable, and a deliberate architecture so the CSS doesn't rot into a pile of one-off overrides by the tenth page.
This skill is deliberately thorough — treat it as a reference library, not a script to run top to bottom. Read the reference file that matches what you're building; don't load everything for a one-off tweak.
ui-masterUse this skill for: plain Vite scaffolds, static HTML/CSS sites, projects that explicitly reject a utility framework, or any brief that says "native CSS," "vanilla CSS," or "no Tailwind." Use ui-master instead for Tailwind v4 + shadcn/ui projects. The two skills share the same production-quality bar (tokens, accessibility, real states) but differ entirely in mechanism — don't mix utility classes into a project this skill is styling.
Infer from the repo if present: is there already a styles/ or css/ folder with an existing architecture? If so, match its conventions rather than imposing a new one wholesale — introduce BEM/tokens incrementally if the existing code doesn't use them, rather than rewriting everything unasked. For a greenfield project, set up the full architecture from references/css-architecture-bem.md from the start.
Before writing a single component's CSS, read references/css-architecture-bem.md. It covers:
:root, never a literal value inside a component ruleblock__element--modifier) and why it keeps specificity flat (one class, one specificity level — no cascade fights)@theme inline, just without the build step)Get this right first — it's the difference between a CSS codebase that stays maintainable past page three and one that needs !important by page five.
Read references/layout-patterns.md for structural patterns: sticky/blurred headers with mobile navigation, dashboard shells (sidebar + topbar) built with CSS Grid template areas, responsive card grids with container queries (@container, no plugin needed in native CSS either — it's a browser feature), and landing-page hero/section rhythm. Adapt the worked examples in examples/header.html + examples/header.css and examples/dashboard.html + examples/dashboard.css rather than starting from a blank file.
Read references/modern-effects.md for the full effects catalogue: glassmorphism, layered/mesh gradients, elevation shadow scales, scroll-driven animations (native animation-timeline: scroll(), no JS/library needed), parallax, hover/focus micro-interactions, 3D transforms and perspective, complex multi-stage @keyframes, and CSS Houdini (@property for animatable custom properties — excellent support — and the Paint API, which is Chromium-first and needs a progressive-enhancement fallback). examples/effects-showcase.html + examples/effects-showcase.css demonstrate each technique in isolation so you can lift the specific one needed rather than reverse-engineering a combined demo.
Restraint still applies. Reference frontend-design skill's guidance: spend boldness in one place per screen. A header with a glass blur AND a gradient mesh AND a 3D tilt AND a scroll-triggered reveal all at once reads as a tech demo, not a product. Pick the one effect that serves this specific brief's signature moment; keep the rest of the page quiet and disciplined.
Read references/accessibility-performance-checklist.md. Native CSS has no framework to catch mistakes for you — the checklist matters more here, not less. Pay particular attention to:
prefers-reduced-motion fallback (scroll animations, parallax, and 3D transforms are the most common offenders)@supports)!important anywhere, the BEM structure broke down somewhere and should be fixed at the source, not patched over.card .card__title.active instead of a single BEM class like .card__title--active — the moment two classes combine to override a third, the architecture has started to fail.padding: 23px or color: #3a86ff inside a component block instead of a token — makes theming and consistency impossible to enforce later.animation-timeline: scroll() or Paint API used with no @supports fallback, silently breaking the experience on unsupported browsers instead of degrading gracefully.