Enable your openclaw to create mods for Stardew Valley
v1.0.0星露谷物语 Mod 制作助手。用于创建 Content Patcher (CP) Mod 或 SMAPI Mod,包括:创建项目结构、编写 JSON、添加 NPC/事件/对话、验证格式、编译 SMAPI Mod。当用户说"做星露谷 mod"、"创建 Stardew Valley Mod"、"星露谷 Mod 制作"...
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by@yizege
MIT-0
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LicenseMIT-0 · Free to use, modify, and redistribute. No attribution required.
Security Scan
OpenClaw
Benign
high confidencePurpose & Capability
Name/description (Stardew modding helper) matches the included scripts and templates: scripts create CP or SMAPI project structures, validate JSON, and check local tools. All required behavior (reading game DLL path for SMAPI, writing mod files) is justified by the stated purpose.
Instruction Scope
SKILL.md and scripts operate on local filesystem (creating mod folders under ~/Desktop, checking for game directory and game DLL) and call local tools (python3, dotnet). This is within scope, but the repo contains hard-coded macOS paths (e.g., /Users/geyize/...) in templates and path checks which are environment-specific and should be adjusted before use.
Install Mechanism
No install spec; the skill is instruction-only with included Python scripts. No network downloads or archive extraction are present, so there is no high-risk install behavior.
Credentials
The skill requests no environment variables or credentials. It does check for and rely on local binaries (python3, dotnet) and local game files — which are proportionate to building SMAPI mods. No secrets or unrelated service credentials are requested.
Persistence & Privilege
Skill is not always-enabled and does not modify other skills or system-wide agent settings. It only writes project files into user-visible locations (~/Desktop) and reads local game paths when creating SMAPI projects.
Assessment
This skill appears coherent for creating Stardew Valley mods. Before running: (1) review the included scripts (they run locally and will create files under ~/Desktop), (2) note the templates contain hard-coded macOS paths (/Users/geyize/...) — update them to your environment if needed, (3) back up your game files before building or copying DLLs, (4) ensure dotnet is installed only if you plan to build SMAPI (CP mods don't need it), and (5) run the scripts in a controlled environment if you're unsure (they do not make network calls or request secrets).Like a lobster shell, security has layers — review code before you run it.
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License
MIT-0
Free to use, modify, and redistribute. No attribution required.
