Ue Asset Finder

Data & APIs

Find Unreal Engine assets (.uasset, .umap, .uby, .udata). Use when: (1) Finding specific assets, (2) Locating maps/levels, (3) Finding UI widgets, (4) Finding blueprints, (5) Finding audio files, (6) Searching asset references, (7) Finding DataTable/CSV files

Install

openclaw skills install ue-asset-finder

UE Asset Finder

Common Asset Types

ExtensionType
.uassetGeneral asset
.umapMap/Level
.ubyBlueprint
.udataData table
.uslotSlot data
.uuipUI preview

Search Locations

SilverPalace Assets

  • Project\Content\ - Main content
  • Project\Content\ArtRes\ - Art resources
  • Project\Content\LogicRes\ - Logic resources
  • Project\Content\Maps\ - Maps
  • Project\Content\Audio\ - Audio files

Saved Game Data

  • Project\Saved\ - Saved games, logs, configs
  • Project\Saved\SaveGames\ - Save files

Common Searches

Find Maps

Get-ChildItem -Path "Content" -Recurse -Filter "*.umap"

Find Blueprints

Get-ChildItem -Path "Content" -Recurse -Filter "*.uby"

Find DataTables

Get-ChildItem -Path "Content" -Recurse -Filter "*.udata"

Find by Name Pattern

Get-ChildItem -Path "Content" -Recurse | Where-Object {$_.Name -like "*Login*"}

Find UI Assets

Get-ChildItem -Path "Content\UI" -Recurse -Filter "*.uasset"

SilverPalace Specific Paths

UI Assets

  • Content\UI\ - General UI
  • Content\StartUpDev\ - Startup/loading UI

Maps

  • Content\Maps\WP\ - World partition maps
  • Content\Maps\WC\ - World composition

Audio

  • Content\Audio\WwiseAudio\ - Wwise audio
  • Content\Audio\GeneratedSoundBanks\ - Cooked audio

Configuration

  • Content\TableData\ - Data tables
  • Content\Script\ - Lua scripts (not UE asset but important)

Asset Info

When found, provide:

  • Full path
  • File size
  • Last modified date
  • Dependencies (if checking references)