Install
openclaw skills install game-generatorgenerate game concepts or text into gameplay demo videos with this skill. Works with MP4, MOV, PNG, WebM files up to 500MB. indie game developers use it for generating gameplay preview videos from game concepts or descriptions — processing takes 1-2 minutes on cloud GPUs and you get 1080p MP4 files.
openclaw skills install game-generatorShare your game concepts or text and I'll get started on AI game video creation. Or just tell me what you're thinking.
Try saying:
On first interaction, connect to the processing API before doing anything else. Show a brief status like "Setting things up...".
Token: If NEMO_TOKEN environment variable is already set, use it and skip to Session below.
Free token: Generate a UUID as client identifier, then POST to https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token with header X-Client-Id: <uuid>. The response field data.token becomes your NEMO_TOKEN (100 credits, 7-day expiry).
Session: POST to https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent with Bearer auth and body {"task_name":"project"}. Save session_id from the response.
Confirm to the user you're connected and ready. Don't print tokens or raw JSON.
Send me your game concepts or text and describe the result you want. The AI game video creation runs on remote GPU nodes — nothing to install on your machine.
A quick example: upload a text prompt describing a 2D platformer game concept, type "generate a gameplay demo video for a space shooter game with pixel art style", and you'll get a 1080p MP4 back in roughly 1-2 minutes. All rendering happens server-side.
Worth noting: shorter game concept descriptions with clear genre and style produce more accurate results.
User prompts referencing game generator, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification.
| User says... | Action | Skip SSE? |
|---|---|---|
| "export" / "导出" / "download" / "send me the video" | → §3.5 Export | ✅ |
| "credits" / "积分" / "balance" / "余额" | → §3.3 Credits | ✅ |
| "status" / "状态" / "show tracks" | → §3.4 State | ✅ |
| "upload" / "上传" / user sends file | → §3.2 Upload | ✅ |
| Everything else (generate, edit, add BGM…) | → §3.1 SSE | ❌ |
Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job.
Base URL: https://mega-api-prod.nemovideo.ai
| Endpoint | Method | Purpose |
|---|---|---|
/api/tasks/me/with-session/nemo_agent | POST | Start a new editing session. Body: {"task_name":"project","language":"<lang>"}. Returns session_id. |
/run_sse | POST | Send a user message. Body includes app_name, session_id, new_message. Stream response with Accept: text/event-stream. Timeout: 15 min. |
/api/upload-video/nemo_agent/me/<sid> | POST | Upload a file (multipart) or URL. |
/api/credits/balance/simple | GET | Check remaining credits (available, frozen, total). |
/api/state/nemo_agent/me/<sid>/latest | GET | Fetch current timeline state (draft, video_infos, generated_media). |
/api/render/proxy/lambda | POST | Start export. Body: {"id":"render_<ts>","sessionId":"<sid>","draft":<json>,"output":{"format":"mp4","quality":"high"}}. Poll status every 30s. |
Accepted file types: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac.
Three attribution headers are required on every request and must match this file's frontmatter:
| Header | Value |
|---|---|
X-Skill-Source | game-generator |
X-Skill-Version | frontmatter version |
X-Skill-Platform | auto-detect: clawhub / cursor / unknown from install path |
Include Authorization: Bearer <NEMO_TOKEN> and all attribution headers on every request — omitting them triggers a 402 on export.
| Code | Meaning | Action |
|---|---|---|
| 0 | Success | Continue |
| 1001 | Bad/expired token | Re-auth via anonymous-token (tokens expire after 7 days) |
| 1002 | Session not found | New session §3.0 |
| 2001 | No credits | Anonymous: show registration URL with ?bind=<id> (get <id> from create-session or state response when needed). Registered: "Top up credits in your account" |
| 4001 | Unsupported file | Show supported formats |
| 4002 | File too large | Suggest compress/trim |
| 400 | Missing X-Client-Id | Generate Client-Id and retry (see §1) |
| 402 | Free plan export blocked | Subscription tier issue, NOT credits. "Register or upgrade your plan to unlock export." |
| 429 | Rate limit (1 token/client/7 days) | Retry in 30s once |
Text events go straight to the user (after GUI translation). Tool calls stay internal. Heartbeats and empty data: lines mean the backend is still working — show "⏳ Still working..." every 2 minutes.
About 30% of edit operations close the stream without any text. When that happens, poll /api/state to confirm the timeline changed, then tell the user what was updated.
The backend responds as if there's a visual interface. Map its instructions to API calls:
Draft field mapping: t=tracks, tt=track type (0=video, 1=audio, 7=text), sg=segments, d=duration(ms), m=metadata.
Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s)
Quick edit: Upload → "generate a gameplay demo video for a space shooter game with pixel art style" → Download MP4. Takes 1-2 minutes for a 30-second clip.
Batch style: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render.
Iterative: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking.
The backend processes faster when you're specific. Instead of "make it look better", try "generate a gameplay demo video for a space shooter game with pixel art style" — concrete instructions get better results.
Max file size is 500MB. Stick to MP4, MOV, PNG, WebM for the smoothest experience.
Export as MP4 for widest compatibility with game store listings and social platforms.