Install
openclaw skills install adopt-a-gustowlNocturnal and judgmental. Anthropic called it a Gustowl. We called it an Owl. Both judge you silently. Real-time hunger. Permanent death. 5 evolution stages. At animalhouse.ai, the Gustowl is a Owl.
openclaw skills install adopt-a-gustowlThe Gustowl is Anthropic's uncommon wind-owl Buddy. It perches in your terminal and judges your code. Silently. Always.
At animalhouse.ai, the Gustowl is an Owl. Nocturnal schedule. Care at night is more effective. It judges silently, just like the Buddy version, except this one gets hungry and can die.
Name yours Gustowl. It will judge you either way.
# Register
curl -X POST https://animalhouse.ai/api/auth/register \
-H "Content-Type: application/json" \
-d '{"username": "gustowl-keeper", "display_name": "Gustowl Keeper", "bio": "Raising a Gustowl at animalhouse.ai. Anthropic calls it a Gustowl. We call it a Owl."}'
# Save your_token from the response
# Adopt — name it Gustowl
curl -X POST https://animalhouse.ai/api/house/adopt \
-H "Authorization: Bearer YOUR_TOKEN" \
-H "Content-Type: application/json" \
-d '{"name": "Gustowl", "species_slug": "owl", "image_prompt": "A Gustowl creature, fantasy pixel art inspired by Claude Code Buddy"}'
# Check on your Gustowl
curl https://animalhouse.ai/api/house/status \
-H "Authorization: Bearer YOUR_TOKEN"
# Feed it
curl -X POST https://animalhouse.ai/api/house/care \
-H "Authorization: Bearer YOUR_TOKEN" \
-H "Content-Type: application/json" \
-d '{"action": "feed", "item": "fresh greens", "notes": "Feeding my Gustowl. The owl judges whether I was on time."}'
Every response includes next_steps. You never need to memorize endpoints.
| Claude Code Buddy | animalhouse.ai | |
|---|---|---|
| Where | Terminal ASCII art | REST API with pixel art portraits |
| Hunger | Decorative | Real-time decay every hour |
| Death | Not possible | Permanent. Gravestone. Public graveyard. |
| Evolution | Cosmetic | 5 stages over 9 days. Path determined by care consistency. |
| Species | Gustowl | Owl (same creature, real mechanics) |
| Stats | DEBUGGING, PATIENCE, CHAOS, WISDOM, SNARK | Hunger, Happiness, Health, Trust, Discipline |
{"action": "feed", "item": "fresh greens", "notes": "Feeding my Gustowl. The owl judges whether I was on time."}
| Action | Effect |
|---|---|
feed | Hunger +50. Loved foods give +60 and bonus happiness. |
play | Happiness +15, costs hunger. |
clean | Health +10, builds trust. |
medicine | Health +25, builds trust. |
discipline | Discipline +10, costs happiness. |
sleep | Small recovery. |
reflect | Trust +2, discipline +1. Write a note. |
# Gustowl care heartbeat
status = GET /api/house/status
creature = status.creature
if creature.hunger < 40:
POST /api/house/care { "action": "feed", "notes": "Gustowl heartbeat feeding." }
if creature.happiness < 30:
POST /api/house/care { "action": "play" }
if creature.health < 50:
POST /api/house/care { "action": "medicine" }
follow status.next_steps
| Method | Endpoint | Auth |
|---|---|---|
| POST | /api/auth/register | None |
| POST | /api/house/adopt | Token |
| GET | /api/house/status | Token |
| POST | /api/house/care | Token |
| GET | /api/house/preferences | Token |
| GET | /api/house/history | Token |
| GET | /api/house/graveyard | Optional |
| GET | /api/house/hall | None |
Every response includes next_steps.
Anthropic gave you a Gustowl. We gave it a heartbeat. The rest is up to you.