Realitykit Visionos Developer
v0.1.0Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and cu...
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byTom Krikorian@tomkrikorian
MIT-0
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LicenseMIT-0 · Free to use, modify, and redistribute. No attribution required.
Security Scan
OpenClaw
Benign
high confidencePurpose & Capability
Name/description match the contents: the skill is a RealityKit/visionOS developer guide. All included files are component/system references and example code appropriate for that purpose.
Instruction Scope
SKILL.md and reference files provide targeted guidance, examples, and best practices for RealityKit. They do not instruct the agent to read unrelated files, access credentials, or transmit data to external endpoints.
Install Mechanism
No install spec and no code files to execute; the skill is instruction-only, which is low risk and writes nothing to disk.
Credentials
The skill declares no required environment variables, credentials, or config paths. The documented examples use only local Swift/RealityKit APIs appropriate for the stated goal.
Persistence & Privilege
Skill is not marked always:true and uses default agent invocation; it does not request elevated persistence or modify other skills or system settings.
Assessment
This skill appears coherent and safe for developer assistance: it's a large collection of RealityKit references and examples with no external installs or credential requests. Before installing, you may want to: (1) skim SKILL.md to confirm examples match your code style and licensing needs, (2) verify the agent prompt (agents/openai.yaml) and remove or adjust any auto-invoke tokens if you want to restrict when the skill is used, and (3) if you are uncomfortable with autonomous invocation, disable model invocation for the skill in your agent settings. No red flags were found in the provided files.Like a lobster shell, security has layers — review code before you run it.
latestvk972x23rc2ppv1d9dsdg1vmsr1836ma2
License
MIT-0
Free to use, modify, and redistribute. No attribution required.
