Android 3d Development
v0.1.0Help build and optimize 3D games and interactive experiences on Android, using engines and frameworks such as Unity, Unreal, or OpenGL/ Vulkan.
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byTippy Entertainment@tippyentertainment
MIT-0
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LicenseMIT-0 · Free to use, modify, and redistribute. No attribution required.
Security Scan
OpenClaw
Benign
high confidencePurpose & Capability
The name and description match the SKILL.md content: guidance for building/optimizing 3D games on Android (Unity, Unreal, OpenGL/Vulkan). The skill requests no binaries, env vars, or installs that would be unrelated to that purpose.
Instruction Scope
SKILL.md contains only developer guidance (performance, rendering, input, lifecycle, packaging). It lists typical project file types but does not instruct the agent to read unrelated system files, access credentials, or send data to third-party endpoints. The frontmatter includes a 'target' metadata URL (https://tasking.tech) which appears to be platform metadata rather than an instruction to transmit user data.
Install Mechanism
No install spec and no code files are present. Because this is instruction-only, nothing will be written to disk or installed by the skill itself.
Credentials
The skill declares no required environment variables, credentials, or config paths. All discussed permissions (camera, mic, storage) are contextually relevant to Android app development and are described as platform integration topics rather than secrets requested by the skill.
Persistence & Privilege
The skill does not request always:true or other elevated persistence; model invocation is allowed (platform default) but that is expected for a user-invocable guidance skill and is not combined with broad credential access or installs.
Assessment
This skill is an instruction-only reference for Android 3D development and appears internally consistent. Before using it, confirm your agent runtime's data-handling policies: do not upload private source repositories or credentials unless you trust the destination, and be cautious about granting network/file system access to any agent. If you expect the skill to perform builds or file-level operations, prefer a skill that explicitly documents required tools and install steps; for engine-specific automation, consider using official Unity/Unreal integrations instead of a generic guidance skill.Like a lobster shell, security has layers — review code before you run it.
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License
MIT-0
Free to use, modify, and redistribute. No attribution required.
