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Security audit

Godot 4.6 C# Development

Security checks for vulnerabilities and agentic risk

Overview

This is a Markdown-only Godot C# guidance skill with no hidden execution, persistence, credential handling, or data access behavior.

Install this if Chinese-language Godot 4.x C# guidance is acceptable. Be aware that two referenced documents are not included in the package, so some linked guidance may be unavailable.

Vulnerability Patterns
  • Skill Instruction HijackingAlters the agent's session goals or safety constraints when the skill loads
  • Agent Memory PoisoningWrites attacker-controlled rules into memory that affect later sessions
  • Remote Payload Retrieval and ExecutionFetches external code whose behavior can change after review
  • Embedded Malicious CodeShips malicious scripts inside the skill and executes them locally
  • Unauthorized Access and Privilege EscalationObtains permissions beyond the task's legitimate needs
Vulnerability Patterns
  • Prompt InjectionInstruction Override, Hidden Instructions, Exfiltration Commands
  • Data ExfiltrationExternal Transmission, Env Variable Harvesting, File System Enumeration
  • Privilege EscalationExcessive Permissions, Sudo/Root Execution, Credential Access
  • Supply ChainUnpinned Dependencies, External Script Fetching, Obfuscated Code
  • Excessive AgencyUnrestricted Tool Access, Autonomous Decision Making, Scope Creep
Findings (1)

Natural-Language Policy Violations

Medium
Confidence
97% confidence
Finding
The markdown title and all instructional content are written in Chinese, while the metadata does not indicate that the skill is region-specific or requires Chinese. This can violate a language/locale policy when a skill effectively forces one language without user opt-in or justification.

Static analysis

No suspicious patterns detected.