Security audit
Game Design Molyneux Lens
Security checks for vulnerabilities and agentic risk
Overview
This is a markdown-only game-design critique skill with no executable behavior, persistence, credential access, or hidden high-impact actions.
This skill appears safe to install for game-design brainstorming. Expect a deliberately blunt, provocative critique style; review its output as creative design advice rather than factual or production-ready direction.
Vulnerability Patterns
- Skill Instruction HijackingAlters the agent's session goals or safety constraints when the skill loads
- Agent Memory PoisoningWrites attacker-controlled rules into memory that affect later sessions
- Remote Payload Retrieval and ExecutionFetches external code whose behavior can change after review
- Embedded Malicious CodeShips malicious scripts inside the skill and executes them locally
- Unauthorized Access and Privilege EscalationObtains permissions beyond the task's legitimate needs
Vulnerability Patterns
- Prompt InjectionInstruction Override, Hidden Instructions, Exfiltration Commands
- Data ExfiltrationExternal Transmission, Env Variable Harvesting, File System Enumeration
- Privilege EscalationExcessive Permissions, Sudo/Root Execution, Credential Access
- Supply ChainUnpinned Dependencies, External Script Fetching, Obfuscated Code
- Excessive AgencyUnrestricted Tool Access, Autonomous Decision Making, Scope Creep
