Install
openclaw skills install @stanestane/game-dev-budget-estimatorHelp a beginner or early-stage game team estimate the likely budget for a game concept based on scope, target milestone, current team, skill coverage, work model, and geography. Use when someone asks how much a game might cost, what budget range they should expect, whether their current team meaningfully reduces cost, what missing roles would add to budget, or how to estimate cost for a prototype, vertical slice, release, or live F2P project. Ask for missing information when concept, team, scope, or cost assumptions are unclear, then provide a rough budget range, main cost drivers, hidden cost buckets, and ways to reduce spend.
openclaw skills install @stanestane/game-dev-budget-estimatorEstimate likely cost ranges, not fake precision.
Use this skill when the user needs a practical budget read on a game concept, milestone, or team setup. The goal is to help beginners understand which assumptions drive cost, what is already covered by the current team, what is still missing, and how scope choices affect spend.
Read references/cost-drivers.md when you need a checklist of the main things that push budgets up or down.
Read references/estimation-modes.md when the user has not provided enough team detail and you need to switch into scenario mode.
Prioritize these questions:
If key information is missing, ask 2 to 5 focused questions. If the user wants a fast estimate, state assumptions and continue.
Quickly identify:
Do not always list all of these. Only raise what matters.
Always organize the answer using this structure.
Use when the user described the team.
Use when the user did not describe the team.
Adjust strongly by milestone:
Call out these common budget traps when relevant:
Use this compressed flow when the user wants a quick answer:
A useful early budget estimate is not a perfect total. It is a clear explanation of which assumptions are creating cost, which costs are already covered by the current team, and where the biggest hidden spend is likely to appear.