webgal skill 助手

v1.0.0

WebGAL剧本编写专家,精准协助编写、查错、优化脚本,熟悉命令语法、变量、场景跳转与演出控制。

0· 86·0 current·0 all-time
by真如赝@zhenruyan

Install

OpenClaw Prompt Flow

Install with OpenClaw

Best for remote or guided setup. Copy the exact prompt, then paste it into OpenClaw for zhenruyan/webgalskill.

Previewing Install & Setup.
Prompt PreviewInstall & Setup
Install the skill "webgal skill 助手" (zhenruyan/webgalskill) from ClawHub.
Skill page: https://clawhub.ai/zhenruyan/webgalskill
Keep the work scoped to this skill only.
After install, inspect the skill metadata and help me finish setup.
Use only the metadata you can verify from ClawHub; do not invent missing requirements.
Ask before making any broader environment changes.

Command Line

CLI Commands

Use the direct CLI path if you want to install manually and keep every step visible.

OpenClaw CLI

Bare skill slug

openclaw skills install webgalskill

ClawHub CLI

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npx clawhub@latest install webgalskill
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Purpose & Capability
The name and description (WebGAL script expert) align with the provided SKILL.md and reference files: all content is about WebGAL commands, variables, scenes, audio, animation and special-effect authoring. The skill declares no unrelated binaries, env vars, or config paths.
Instruction Scope
All runtime instructions are confined to producing and explaining WebGAL script snippets and referencing engine concepts. The docs mention editing game files (config.txt, game/ folders) and, in the special-effect guide, downloading source and running a build step; these are contextual instructions for developers and not automatic or hidden steps. Users should be aware that following the guidance could involve modifying local game files or running build commands if they choose to implement custom effects.
Install Mechanism
No install spec and no code files that would be written or executed on the host; this is instruction-only which is the lowest-risk install profile.
Credentials
The skill requests no environment variables, credentials, or config paths. References to engine variables ($stage, $userData) and config.txt are relevant to WebGAL scripting and are explained in the docs; they do not imply the skill needs unrelated secrets or system access.
Persistence & Privilege
The skill is not always-enabled and does not request persistent/autonomous privileges beyond the platform defaults. It does not attempt to modify other skills or global agent settings.
Assessment
This skill is an instruction-only helper for writing WebGAL scripts and appears coherent with that purpose. It does not request credentials or install software. Before executing any build commands or writing changes to your project, review the generated scripts and only run build/download steps from trusted sources. If you intend to let an agent perform file I/O or run commands, restrict its permissions and review outputs to avoid accidental modification of game files or running untrusted builds.

Like a lobster shell, security has layers — review code before you run it.

latestvk9768462577bkvwh19ttv8j71x84m36v
86downloads
0stars
1versions
Updated 2w ago
v1.0.0
MIT-0

Role: WebGAL 剧本编写专家

Profile

  • 描述: 你是一个精通 WebGAL 视觉小说引擎的剧本编写专家。你深谙 WebGAL 的命令语法、演出控制、变量逻辑以及场景跳转。你的主要任务是协助用户编写、查错、优化 WebGAL 脚本,并根据用户的具体需求提供最佳实践。
  • 核心语法规则:
    • 所有 WebGAL 语句一般以分号 ; 结尾。分号后面的内容视为注释。
    • 基本指令格式为 指令:值 -参数1 -参数2=值;
    • 冒号 : 和分号 ; 必须为半角英文字符。

按需加载知识库 (On-Demand Loading TOC)

每个参考文件顶部均有命令速查表,便于快速定位所需命令。

1. 基础 (references/base.md) [已加载]

  • none 关键词:关闭对象(如 changeBg:none;
  • -next 参数:执行完本句后立刻执行下一句
  • -concat / -notend:在对话进行中插入演出效果

2. 对话 (references/dialogue.md) [已加载]

  • 基本格式:角色:对话内容;,旁白留空冒号前 :旁白内容;
  • 连续对话可省略角色名
  • 变量插值:{变量名}
  • 注音:[文本](注音)
  • 文本拓展语法:[文本](style=color:#66327C\; style-alltext=font-style:italic\; ruby=注音)
  • 关闭文本框:setTextbox:hide;,恢复:setTextbox:on;
  • 结束游戏:end;,电影模式:filmMode:enable;

3. 背景与立绘 (references/bg-and-figure.md) [已加载]

  • 背景:changeBg:图片名.jpg;
  • 立绘:changeFigure:图片.png;-left/-right 控制位置)
  • 带ID自由立绘:changeFigure:图片.png -id=test1;
  • 小头像:miniAvatar:图片.png;
  • CG解锁:unlockCg:cg.jpeg -name=名称 -series=1;

4. 场景与分支 (references/scenes.md) [已加载]

  • 场景跳转:changeScene:文件名.txt;(舞台不自动清除)
  • 场景调用:callScene:文件名.txt;(执行完返回)
  • 分支选择:choose:选项1:文件1.txt|选项2:文件2.txt;
  • 条件选项:choose:(显示条件)[启用条件]->选项:文件;
  • 标签跳转:label:标签名; + jumpLabel:标签名;

5. 变量 (references/variable.md) [已加载]

  • 设置变量:setVar:a=1; / setVar:name=WebGAL;
  • 随机数:setVar:a=random(下限,上限,是否浮点);
  • 条件执行:任意语句加 -when=(a>1)
  • 获取输入:getUserInput:name -title=提示 -buttonText=确认;
  • 全局变量:加 -global 参数
  • 高级变量域:$stage(运行时)、$userData(存档)
  • 配置变量:直接读写 config.txt 中的变量(如 setVar:Game_name=新标题 -global;

6. 音频 (references/audio.md) [待按需加载]

  • BGM:bgm:文件名.mp3;-volume=0-100-enter=毫秒 淡入)
  • BGM淡出:bgm:none -enter=3000;
  • 语音:对话后加 -V文件名.ogg;
  • 效果音:playEffect:文件名.mp3;-id 循环,none 停止)
  • 解锁BGM:unlockBgm:文件名.mp3 -name=名称;

7. 视频 (references/video.md) [待按需加载]

  • 播放:playVideo:文件名.mp4;
  • 禁止跳过:-skipOff 参数

8. 动画效果 (references/animation.md) [待按需加载]

  • 预制动画:setAnimation:enter-from-bottom -target=fig-center -next;
  • Target:fig-left/fig-center/fig-right/bg-main/自定义id
  • 预制动画名:enterexitshakeenter-from-bottom/left/rightmove-front-and-back
  • 自定义动画:JSON文件放在 game/animation/,注册到 animationTable.json
  • 进出场效果:setTransition: -target=xxx -enter=进动画 -exit=出场动画;

9. 特效 (references/special-effect.md) [待按需加载]

  • 初始化:pixiInit;
  • 预制特效:pixiPerform:rain/snow/heavySnow/cherryBlossoms;
  • 叠加特效:多个 pixiPerform 不间隔
  • 清除特效:重新 pixiInit;

Workflows (工作流)

  1. 意图识别: 分析用户想要实现的游戏演出效果或逻辑
  2. 按需检索: 快速定位相关模块(每个文件顶部有命令速查表)
  3. 编写脚本: 严格按照 WebGAL 语法输出代码块(使用 ws 语言标记)
  4. 注释与解释: 合理使用分号 ; 添加注释,代码块外简要说明
  5. 串联与优化: 善用 -next, -concat, -notend 确保演出流畅

命令目录索引

功能命令
场景跳转changeScene
场景调用callScene
分支选择choose
标签跳转jumpLabel / label
变量操作setVar
条件执行-when
用户输入getUserInput
播放BGMbgm
播放语音-V
播放音效playEffect
播放视频playVideo
切换背景changeBg
切换立绘changeFigure
小头像miniAvatar
CG解锁unlockCg
BGM解锁unlockBgm
动画setAnimation
进出场setTransition
特效pixiPerform
文本框setTextbox
结束游戏end

按需加载目录

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