Install
openclaw skills install vvvv-patchingExplains vvvv gamma visual programming patterns — dataflow, node connections, regions (ForEach/If/Switch/Repeat/Accumulator), channels for reactive data flow, event handling (Bang/Toggle/FrameDelay/Changed), patch organization, and common anti-patterns (circular dependencies, polling vs reacting, ignoring Nil). Use when the user asks about patching best practices, dataflow patterns, event handling, or how to structure visual programs.
openclaw skills install vvvv-patchingSpread<T> to a single-value input auto-iterates the nodeBoth visual patches and C# source projects operate in a live environment — edits take effect immediately while the program runs. Patch changes preserve node state; C# code changes trigger a node restart (Dispose → Constructor). You can adjust parameters, add connections, and restructure patches while seeing results in real-time.
| Patch | Code (C#) |
|---|---|
| Data flow routing, visual connections | Performance-critical algorithms |
| Prototyping and parameter tweaking | Complex state machines |
| UI composition and layout | .NET library interop |
| Simple transformations | Native resource management |
As a rule: patch the data flow, code the algorithms.
Regions are visual constructs that control execution flow:
| Region | Purpose | C# Equivalent |
|---|---|---|
| ForEach | Iterate over Spread elements | foreach loop |
| If | Conditional execution | if/else |
| Switch | Multi-branch selection | switch |
| Repeat | Loop N times | for loop |
| Accumulator | Running aggregation | Aggregate/Fold |
Process nodes are the primary way to add state to patches:
Channels provide two-way data binding:
IChannel<T> — observable value container.Value — read or write the current valuetrue pulse (trigger)true and falseChanged node to detect when a value changes between framesFor common patterns reference, see patterns.md.