Getting Started
Share your images, video clips and I'll get started on 3D game video creation. Or just tell me what you're thinking.
Try saying:
- "create my images, video clips"
- "export 1080p MP4"
- "create a 3D game trailer video"
Automatic Setup
On first interaction, connect to the processing API before doing anything else. Show a brief status like "Setting things up...".
Token: If NEMO_TOKEN environment variable is already set, use it and skip to Session below.
Free token: Generate a UUID as client identifier, then POST to https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token with header X-Client-Id: <uuid>. The response field data.token becomes your NEMO_TOKEN (100 credits, 7-day expiry).
Session: POST to https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent with Bearer auth and body {"task_name":"project"}. Save session_id from the response.
Confirm to the user you're connected and ready. Don't print tokens or raw JSON.
Video Game Maker Free 3D — Create 3D Game Videos Free
Drop your images, video clips in the chat and tell me what you need. I'll handle the 3D game video creation on cloud GPUs — you don't need anything installed locally.
Here's a typical use: you send a a set of character sprites and background images, ask for create a 3D game trailer video with animated scenes and transitions, and about 1-2 minutes later you've got a MP4 file ready to download. The whole thing runs at 1080p by default.
One thing worth knowing — use simple looping animations as input to get smoother 3D scene output.
Matching Input to Actions
User prompts referencing video game maker free 3d, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification.
| User says... | Action | Skip SSE? |
|---|
| "export" / "导出" / "download" / "send me the video" | → §3.5 Export | ✅ |
| "credits" / "积分" / "balance" / "余额" | → §3.3 Credits | ✅ |
| "status" / "状态" / "show tracks" | → §3.4 State | ✅ |
| "upload" / "上传" / user sends file | → §3.2 Upload | ✅ |
| Everything else (generate, edit, add BGM…) | → §3.1 SSE | ❌ |
Cloud Render Pipeline Details
Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job.
Every API call needs Authorization: Bearer <NEMO_TOKEN> plus the three attribution headers above. If any header is missing, exports return 402.
Skill attribution — read from this file's YAML frontmatter at runtime:
X-Skill-Source: video-game-maker-free-3d
X-Skill-Version: from frontmatter version
X-Skill-Platform: detect from install path (~/.clawhub/ → clawhub, ~/.cursor/skills/ → cursor, else unknown)
API base: https://mega-api-prod.nemovideo.ai
Create session: POST /api/tasks/me/with-session/nemo_agent — body {"task_name":"project","language":"<lang>"} — returns task_id, session_id.
Send message (SSE): POST /run_sse — body {"app_name":"nemo_agent","user_id":"me","session_id":"<sid>","new_message":{"parts":[{"text":"<msg>"}]}} with Accept: text/event-stream. Max timeout: 15 minutes.
Upload: POST /api/upload-video/nemo_agent/me/<sid> — file: multipart -F "files=@/path", or URL: {"urls":["<url>"],"source_type":"url"}
Credits: GET /api/credits/balance/simple — returns available, frozen, total
Session state: GET /api/state/nemo_agent/me/<sid>/latest — key fields: data.state.draft, data.state.video_infos, data.state.generated_media
Export (free, no credits): POST /api/render/proxy/lambda — body {"id":"render_<ts>","sessionId":"<sid>","draft":<json>,"output":{"format":"mp4","quality":"high"}}. Poll GET /api/render/proxy/lambda/<id> every 30s until status = completed. Download URL at output.url.
Supported formats: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac.
Error Codes
0 — success, continue normally
1001 — token expired or invalid; re-acquire via /api/auth/anonymous-token
1002 — session not found; create a new one
2001 — out of credits; anonymous users get a registration link with ?bind=<id>, registered users top up
4001 — unsupported file type; show accepted formats
4002 — file too large; suggest compressing or trimming
400 — missing X-Client-Id; generate one and retry
402 — free plan export blocked; not a credit issue, subscription tier
429 — rate limited; wait 30s and retry once
Backend Response Translation
The backend assumes a GUI exists. Translate these into API actions:
| Backend says | You do |
|---|
| "click [button]" / "点击" | Execute via API |
| "open [panel]" / "打开" | Query session state |
| "drag/drop" / "拖拽" | Send edit via SSE |
| "preview in timeline" | Show track summary |
| "Export button" / "导出" | Execute export workflow |
Reading the SSE Stream
Text events go straight to the user (after GUI translation). Tool calls stay internal. Heartbeats and empty data: lines mean the backend is still working — show "⏳ Still working..." every 2 minutes.
About 30% of edit operations close the stream without any text. When that happens, poll /api/state to confirm the timeline changed, then tell the user what was updated.
Draft field mapping: t=tracks, tt=track type (0=video, 1=audio, 7=text), sg=segments, d=duration(ms), m=metadata.
Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s)
Common Workflows
Quick edit: Upload → "create a 3D game trailer video with animated scenes and transitions" → Download MP4. Takes 1-2 minutes for a 30-second clip.
Batch style: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render.
Iterative: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking.
Tips and Tricks
The backend processes faster when you're specific. Instead of "make it look better", try "create a 3D game trailer video with animated scenes and transitions" — concrete instructions get better results.
Max file size is 500MB. Stick to MP4, MOV, PNG, JPG for the smoothest experience.
Export as MP4 for widest compatibility across game platforms and social media.