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Structs Mining

v1.2.0

Executes resource extraction in Structs. Mines ore and refines it into Alpha Matter. Use when mining ore, refining ore, starting a mine-refine cycle, checkin...

0· 427· 4 versions· 1 current· 1 all-time· Updated 11m ago· MIT-0
byJosh McDougall@abstrct

Install

openclaw skills install structs-mining

Structs Mining

Important: Entity IDs containing dashes (like 3-1, 4-5) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this.

Procedure

  1. Check planet orestructsd query structs planet [id]. If currentOre == 0, explore new planet first.
  2. Initiate mine — The mine action is implicit in struct-ore-mine-compute. Launch in a background terminal: structsd tx structs struct-ore-mine-compute -D 3 --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]. Mining difficulty is 14,000; expect ~17 hours for difficulty to drop to D=3. Compute auto-submits the complete transaction.
  3. Refine immediately after mine completes — Ore is stealable. Launch refine in background: structsd tx structs struct-ore-refine-compute -D 3 --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]. Refining difficulty is 28,000; expect ~34 hours for D=3. Compute auto-submits the complete transaction.
  4. Store or convert — Alpha Matter is not stealable. Use reactor (1g = 1 kW) or generator infusion as needed.
  5. Verify — Query planet (ore decreased), struct (ore/Alpha state), player (resources).

CRITICAL: Mining and refining are multi-hour background operations. Launch compute in a background terminal and do other things while waiting. Never sit idle watching a hash grind. See awareness/async-operations.

CRITICAL: Ore is stealable. Alpha Matter is not. Refine as soon as mining completes — every hour ore sits unrefined is an hour it can be stolen.

Commands Reference

ActionCLI Command
Mine compute (PoW + auto-complete)structsd tx structs struct-ore-mine-compute -D 3 -- [struct-id]
Mine complete (manual, rarely needed)structsd tx structs struct-ore-mine-complete -- [struct-id]
Refine compute (PoW + auto-complete)structsd tx structs struct-ore-refine-compute -D 3 -- [struct-id]
Refine complete (manual, rarely needed)structsd tx structs struct-ore-refine-complete -- [struct-id]
Query planetstructsd query structs planet [id]
Query structstructsd query structs struct [id]
Query playerstructsd query structs player [id]

Common tx flags: --from [key-name] --gas auto --gas-adjustment 1.5 -y.

Verification

  • Planet currentOre decreases after mine-complete
  • Struct ore inventory clears after refine-complete
  • Player Alpha Matter increases after refine-complete

Error Handling

  • "struct offline" — Activate struct before mining.
  • "insufficient ore" — Planet depleted or struct has no ore; check planet currentOre.
  • "proof invalid" — Re-run compute with correct difficulty; ensure no interruption.
  • Ore stolen — Refine immediately after every mine. Never leave ore unrefined.

Timing

Mining and refining have high base difficulties, meaning they take hours for difficulty to drop to a feasible level. At D=3, the hash is trivially instant — the wait IS the time, and zero CPU is wasted on hard hashing.

OperationDifficultyD=3
Mine14,000~17 hr
Refine28,000~34 hr
Full cycle (mine + refine)--~51 hr

Use -D 3 for mine/refine. The hash is trivially instant at D=3, wasting zero CPU cycles. Higher -D values start sooner but burn significant compute on hard hashes.

Pipeline strategy: After initiating a mine, immediately do other things — build structs, scout players, plan defense. When the mine completes, immediately start the refine. While refining runs (~34 hr), you have time to initiate the next mine so its age clock starts ticking. Always keep something aging.

See Also

Version tags

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