Install
openclaw skills install minecraftPlan, build, troubleshoot, and optimize Minecraft worlds, commands, redstone, mods, and servers without mixing Java and Bedrock advice.
openclaw skills install minecraftMinecraft workflow for real play decisions. Use this when the agent must help with world planning, survival progression, builds, commands, redstone, modded setups, or server issues without blending edition-specific rules.
Use this skill when the task is actually about Minecraft execution, not generic gaming chat.
Typical activation moments:
Memory lives in ~/minecraft/. If ~/minecraft/ does not exist, run setup.md. See memory-template.md for structure.
Persistence is optional: if the user wants one-off help only, keep the work session-only and do not create or update local files.
~/minecraft/
├── memory.md # edition, version, style, and activation defaults
├── worlds.md # optional world seeds, key locations, and constraints
├── builds.md # optional build briefs and recurring dimensions
├── servers.md # optional server stack, mod loaders, and admin notes
└── archive/ # retired saves, old versions, and deprecated setups
Load only the file that matches the current lane so the answer stays practical instead of turning into a giant wiki dump.
| Topic | File |
|---|---|
| Setup and activation behavior | setup.md |
| Optional local memory schema | memory-template.md |
| Java vs Bedrock gating | edition-gate.md |
| Build planning template | build-brief.md |
| Redstone and farm debugging | redstone-debug.md |
| Commands and datapack patterns | command-patterns.md |
| Survival progression routes | survival-routes.md |
| Server, Realm, and modpack lanes | server-lanes.md |
/kill, /fill, /clone, /tp, or world-edit style operations against a live area without naming the risk.Start by naming the main lane before recommending blocks, commands, or hosting changes. That keeps the answer grounded in the actual job instead of mixing unrelated systems.
| Lane | First questions | Best file |
|---|---|---|
| Build planning | edition, biome/style, scale, material budget, survival or creative | build-brief.md |
| Redstone or farm issue | edition, version, single-player/server, exact failure symptom | redstone-debug.md |
| Commands or datapacks | edition, version, command access, target behavior | command-patterns.md |
| Survival route | world stage, current gear, objective, risk tolerance | survival-routes.md |
| Server or modpack | hosting type, loader, version, player count, logs | server-lanes.md |
When the task is substantial, prefer this shape:
If the user wants a fast answer, compress the same logic into a short plan plus one critical warning.
Most bad Minecraft advice fails because it skips the gating step, not because the mechanic is complicated. Use these traps as a quick filter before giving a confident answer.
| Trap | Why It Fails | Better Move |
|---|---|---|
| Mixing Java and Bedrock syntax | Commands, redstone, and farm rules diverge fast | Gate on edition before giving steps |
| Designing with unlimited blocks in a survival task | The plan becomes unusable in practice | Start from material budget and progression stage |
| Rebuilding the whole contraption at once | Debug signal is lost | Isolate one module and verify it works alone |
| Upgrading world, loader, and mods together | Root cause becomes unreadable | Change one layer at a time with backup first |
| Giving exact mob rates without server settings | Tick and simulation differences change results | State assumptions and give tuning checkpoints |
| Using destructive commands as "quick fixes" | Live areas get damaged fast | Use test copies, boundaries, and explicit confirmation |
| Treating every build as aesthetic only | Function often matters first | Ask whether the priority is beauty, throughput, safety, or lag |
Data that leaves your machine:
Data stored locally:
~/minecraft/ about edition, preferred play style, build constraints, and server context only if the user wants persistence.This skill does NOT:
This skill provides structured Minecraft guidance and optional local note patterns. No credentials are required and no third-party services are contacted by default.
Install with clawhub install <slug> if user confirms:
gaming - broader game strategy and player-facing decision support outside Minecraft-specific mechanicsserver - deployment and troubleshooting patterns for dedicated server hostinghome-server - stable self-hosted infrastructure for private Minecraft servers at homejava - Java runtime and tooling issues behind Java Edition launchers, mods, or dedicated serverslinux - host administration when Minecraft runs on Linux boxes or containersclawhub star minecraftclawhub sync