Level Design Checklist Skill

Prompts

Guides structured help for level design reviews using clear templates, checks, and safe defaults.

Install

openclaw skills install level-design-checklist-skill

Level Design Checklist Skill

Purpose

Help a game creator review and improve a level design before building, testing, or publishing it.

Use this skill for platformer levels, top-down levels, puzzle rooms, combat arenas, tutorial stages, and small indie game maps.

Inputs

Ask for or collect:

  • Game genre
  • Level goal
  • Player abilities available in this level
  • Main mechanic or teaching point
  • Level map, sketch, blockout, or short description
  • Target difficulty
  • Known problems or player feedback

Checklist

1. Player Goal

  • The objective is clear within the first few seconds.
  • The player can understand where to go next.
  • The level has a start, middle, and finish.

2. Readability

  • Important paths are visually stronger than decoration.
  • Hazards, enemies, pickups, exits, and interactable objects are easy to recognize.
  • The camera or viewpoint supports the main action.

3. Flow

  • The level introduces one idea at a time.
  • Safe practice comes before dangerous use.
  • Challenge increases gradually.
  • There are no long empty sections unless they serve pacing.

4. Fair Challenge

  • Failures feel understandable, not random.
  • Checkpoints or recovery points match the difficulty.
  • Enemy and hazard placement gives the player time to react.
  • Optional hard routes are clearly optional.

5. Mechanics

  • The level teaches or tests the intended mechanic.
  • Required abilities are available before they are needed.
  • There are no softlocks or required jumps/actions that exceed intended player skill.

6. Rewards and Secrets

  • Rewards guide exploration without confusing the main route.
  • Secrets have visual hints or logic.
  • Risk and reward feel balanced.

7. Performance and Scope

  • The level is not overloaded with unnecessary objects.
  • Reused assets are consistent.
  • The level can be playtested quickly.

8. Playtest Notes

Record:

  • Where players got confused
  • Where players died unfairly
  • Where players ignored the intended route
  • What felt fun
  • What should be cut or simplified

Output Template

Level Review: [level name]

Goal:
- [clear objective]

Strong points:
- [what works]

Problems found:
- [issue 1]
- [issue 2]

Fix plan:
1. [small fix]
2. [small fix]
3. [test again]

Playtest focus:
- Watch if players understand [specific moment]

Safety and Scope

  • Do not recommend copyrighted level copying.
  • Do not overbuild the level before testing.
  • Prefer small playable improvements over large redesigns.