Install
openclaw skills install idea-validationValidate a business idea before investing time or money. Use whenever a solopreneur has a raw idea and needs a structured process to stress-test it against reality — covering problem definition, demand evidence, competitive context, customer discovery, riskiest-assumption testing, and a scored go/no-go decision. Trigger on phrases like "validate my idea", "is this worth building", "should I pursue this", "test my business idea", "does this idea have legs".
openclaw skills install idea-validationKill bad ideas fast, confirm good ones cheaply. Walk through every phase in order. Each phase has a kill-check — if the idea fails, document why and stop before wasting further time.
Everything starts here. A vague problem = a vague business.
Answer these four questions precisely:
Kill check: Cannot answer all four concretely → problem is not well-defined. Do more discovery first.
Prove real people care. Do not rely on assumptions or polite friends.
Check 3+ of these signal sources:
| Signal | Where | Positive Signal |
|---|---|---|
| Search volume | Google Trends, Ubersuggest free | Stable or growing volume on core problem keywords |
| Forum pain | Reddit, HN, Slack/Discord | Threads with 10+ comments describing this exact pain |
| Existing tool gaps | G2, App Store reviews | Tools solving adjacent problems with reviews citing the gap you'd fill |
| Job postings | LinkedIn, Indeed | Roles that exist only because this problem is expensive to solve manually |
| Social venting | Twitter/X search, LinkedIn | People publicly complaining about this unprompted |
Kill check: Fewer than 3 positive signals → problem may not be painful enough. Pivot or kill.
Pressure-test whether your proposed solution actually solves the problem well enough to build a business on.
Kill check: Fail the 10x rule or have zero unfair advantage → move on.
10-15 conversations with real potential customers. Non-negotiable. No amount of desk research replaces this.
Finding people:
Conversation flow (15-20 min):
1. CONTEXT (2 min)
"Tell me about your work. Walk me through a typical week
around [problem area]."
→ Listen only. Do NOT pitch or explain your idea.
2. PAIN EXPLORATION (5 min)
"What's the most frustrating part of [workflow]?"
"How often does that come up?"
"What have you already tried to fix it?"
"What's still missing?"
→ Ask "why" and "what happens when" repeatedly. Dig.
3. OUTCOME PROBING (3 min)
"If a tool could [describe the outcome, not your feature set],
how would that change things?"
"What would that be worth — in time, money, stress?"
→ Let them quantify. Never suggest a number first.
4. WILLINGNESS TO PAY (2 min)
"Would you pay for something like that? What range feels fair?"
→ Discount stated numbers by ~50% when planning.
5. WARM REFERRAL (1 min)
"Know anyone else who hits this same wall? Mind if I reach out?"
Track across all conversations:
Kill check: Fewer than 60% confirm pain + willingness to pay → rework or kill.
One assumption, if wrong, kills everything. Find it. Test it in under 2 weeks and $200.
Common riskiest assumptions and cheap tests:
| Assumption | Minimum Test | Pass Threshold |
|---|---|---|
| People will pay | Landing page + "pre-order" button. Drive 200 targeted visitors. | 3-5% convert to payment/deposit |
| CAC is affordable | Run $100 targeted ad campaign. Measure cost-per-lead. | CPL < 20% of planned customer lifetime value |
| People will change workflow | Offer a manual version of the service to 5 people for free. See if they actually use it. | 3+ out of 5 use it consistently |
| I can build it solo | Build the single hardest technical feature as a prototype first. | Working prototype in ≤ 2 weeks |
Process:
Kill check: RAT fails → idea in current form is not viable. Pivot the solution, the customer, or the model — or kill entirely.
| Dimension | Score (1-5) | Weight |
|---|---|---|
| Problem severity & clarity | __ | 20% |
| Demand evidence gathered | __ | 15% |
| Customer discovery confirmation | __ | 20% |
| Solution fit (10x + feasibility) | __ | 15% |
| RAT result | __ | 20% |
| Your unfair advantage | __ | 10% |
Weighted score = Σ (score × weight)