Destiny Weaver

v2.2.0

回合制异世界人生模拟游戏引擎。玩家穿越到随机生成的异世界,体验从出生到死亡的完整人生。每回合推进时间和世界发展,提供事件选择,记录完整故事并生成场景/角色插图。支持代代相传、自由行动系统。

1· 164·0 current·0 all-time
byfslong@fslong520

Install

OpenClaw Prompt Flow

Install with OpenClaw

Best for remote or guided setup. Copy the exact prompt, then paste it into OpenClaw for fslong520/destiny-weaver.

Previewing Install & Setup.
Prompt PreviewInstall & Setup
Install the skill "Destiny Weaver" (fslong520/destiny-weaver) from ClawHub.
Skill page: https://clawhub.ai/fslong520/destiny-weaver
Keep the work scoped to this skill only.
After install, inspect the skill metadata and help me finish setup.
Use only the metadata you can verify from ClawHub; do not invent missing requirements.
Ask before making any broader environment changes.

Command Line

CLI Commands

Use the direct CLI path if you want to install manually and keep every step visible.

OpenClaw CLI

Bare skill slug

openclaw skills install destiny-weaver

ClawHub CLI

Package manager switcher

npx clawhub@latest install destiny-weaver
Security Scan
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OpenClawOpenClaw
Benign
medium confidence
Purpose & Capability
Name/description match required behaviors: world/character/event generation, per-turn output, background novel generation, and image prompts. The skill only requires reading internal reference files and writing story/save files which are consistent with a game engine; no unrelated credentials, binaries, or external services are requested.
Instruction Scope
SKILL.md explicitly instructs the agent to read many local reference files (references/*.md), generate events and narrative, and silently append novel paragraphs to story files in stories/ and saves/. That is coherent for the described game. However, a regex pre-scan flagged unicode-control-chars in SKILL.md (possible prompt-injection attempt or formatting artifact) — the presence of control characters should be inspected in the raw file to confirm they're benign.
Install Mechanism
No install specification and no code to download or execute were provided (instruction-only). This minimizes filesystem/remote-install risk.
Credentials
The skill requests no environment variables, credentials, or system config paths. All declared file accesses are internal (references/, assets/, saves/, stories/) and are proportionate to a game that persists saves and generated images.
Persistence & Privilege
The skill is allowed to Read/Write/Edit within the skill workspace and will persist game state and generated novels/images to stories/ and saves/. always:false and no model-disable flags are set. Persisting user-provided text (stories, images prompts) is expected, but you should note that generated or user-entered content will be stored on disk.
Scan Findings in Context
[unicode-control-chars] unexpected: Scanner found unicode control characters in SKILL.md. Control characters can be used to obfuscate or craft prompt-injection sequences for LLMs. This is not required for a game specification; review the raw SKILL.md for hidden characters or maliciously injected directives before trusting it with sensitive inputs.
Assessment
What to consider before installing/using this skill: - Coherence: The skill appears internally consistent for a text-based game: it reads local rules/templates and writes saves/stories and images. No external credentials or network downloads are requested. - Prompt-injection signal: The SKILL.md contained unicode control characters flagged by the scanner. Open the SKILL.md in a raw text editor (show invisible characters) and check for unexpected invisible characters or instructions. If you can't verify, avoid entering sensitive secrets into the skill. - Persistence: The skill will write generated novels, saves, and image files under stories/ and saves/. Don't store secrets or private data in game inputs you don't want persisted. - Image generation: Images are produced via the ImageGeneration tool using included prompts; confirm your platform's image tool usage/quotas and that generated images are stored where you expect. - Source and trust: The skill's source/homepage are unknown. If you require higher assurance, ask the publisher for a homepage, review a raw SKILL.md for hidden characters, or run the skill in a sandboxed environment. - If you see unexpected behavior (e.g., prompts that ask for API keys, requests to read files outside the game directories, or attempts to post data to external endpoints), revoke access and remove the skill.

Like a lobster shell, security has layers — review code before you run it.

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164downloads
1stars
4versions
Updated 1mo ago
v2.2.0
MIT-0

AI剧本杀

回合制异世界人生模拟游戏。玩家穿越到随机生成的异世界,从出生开始,每回合做出选择,经历一生,见证世界变迁。

核心理念

  1. 游戏为主体:强交互性,每回合玩家做出选择
  2. 后台静默成书:小说在后台自动生成,不干扰游戏
  3. 剧本命名:世界观生成后自动命名,增强代入感
  4. 代代相传:可继承前代遗产,前代角色作为NPC出场
  5. 自由行动:每回合有行动力,可自由选择想做的事

游戏流程

新游戏/续缘 → 世界观生成/继承 → 剧本命名 → 选择角色 → 第一回合 → ...

核心命令

命令说明
新游戏 / 开始开始全新的人生
续缘 [剧本名]在指定剧本的世界中再续前缘
继续推进到下一回合
状态显示当前状态
小说查看后台生成的小说
存档 / 读档存取游戏
前代查看前代角色信息(续缘模式)

执行流程(重要!)

开始新游戏时:

  1. 生成世界观 → 读取 references/world_gen.md,生成世界
  2. 命名剧本 → 根据世界观生成有诗意的剧本名
  3. 展示世界 → 输出剧本名和世界观摘要
  4. 生成角色 → 读取 references/character.md,生成3个角色选项
  5. 开始游戏 → 玩家选择角色后,进入第一回合

续缘模式时:

  1. 读取剧本 → 加载指定剧本的世界数据和前代角色信息
  2. 时间推进 → 世界已过去若干年(根据前代结局时间)
  3. 世界演进 → 根据前代角色的行为,推理世界的变化
  4. 生成新角色 → 3个新角色,可能带有前代关系
  5. NPC生成 → 前代角色作为NPC,有记忆、有立场

每回合执行:

  1. 计算行动力 → 根据阶段和属性,给出本回合行动力
  2. 生成事件 → 系统生成主线事件
  3. 自由行动 → 玩家消耗行动力,选择想做的事
  4. 输出回合 → 按格式输出事件和选择
  5. 后台成书 → 静默写入小说段落

行动力系统

每回合玩家有行动力(AP),可以用来做想做的事。

行动力上限

人生阶段行动力说明
婴儿期1只能被动接受
童年期2初步自主
少年期3青春躁动
青年期4精力充沛
中年期3责任加重
老年期2体力下降

自由行动类型

行动消耗效果
修炼/学习1-2提升属性或技能
探索1发现新地点、新事件
社交1与NPC互动,增进关系
休息0恢复状态,可能触发随机事件
特殊行动2-3根据剧情解锁的特殊选择

行动力规则

  • 主线事件:不消耗行动力,必须处理
  • 自由行动:消耗行动力,可选做或不做
  • 行动力不累积:每回合重置,不用就浪费了
  • 婴儿期特殊:行动力为1,且只能被动接受事件

代代相传系统

续缘模式

玩家可以「续缘」之前的剧本:

  • 在同一个世界继续游玩
  • 时间已过去若干年
  • 前代角色成为NPC

前代角色作为NPC

类型说明
英雄成为传说,被后人传颂
贵族可能成为新角色家族的长辈
商人可能建立了商业帝国
恶人可能成为新角色的敌人或目标
平民可能成为导师、路人、朋友

继承要素

要素说明
家族天赋前代高属性可能遗传
家族声望前代的行为影响新角色的起点
家族关系前代的朋友/敌人可能影响新角色
物品继承前代遗留的物品可能被新角色获得

世界演进

续缘时,AI会根据前代角色的行为推理世界变化:

  • 前代救了一个村庄 → 村庄繁荣,可能发展成城镇
  • 前代杀了一个贵族 → 家族衰落,可能产生复仇者
  • 前代建立了组织 → 组织可能壮大或衰落
  • 前代泄露了秘密 → 可能改变了政治格局

属性系统

属性范围说明
STR 力量1-20物理战斗能力
DEX 敏捷1-20闪避和灵巧
INT 智力1-20学习和魔法
CHA 魅力1-20社交和领导
LUK 幸运1-20随机事件概率
SAN 理智0-100精神状态(克苏鲁类)

人生阶段

阶段年龄行动力特点
婴儿期0-3岁1被动成长,天赋觉醒
童年期4-12岁2学习探索
少年期13-17岁3教育选择,叛逆
青年期18-35岁4职业、冒险、巅峰
中年期36-55岁3家庭、事业
老年期56+岁2回顾、终局

数据存储

stories/[剧本名]/
├── novel.md           # 后台生成的小说
├── data.json          # 游戏状态数据
├── legacy.json        # 前代角色数据(续缘用)
├── world_state.json   # 世界状态数据
└── images/            # 生成的图片

AI剧本杀 v2.2.0 - 游戏为主,代代相传,自由行动

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