Cinematic Storyboard Generator

v1.0.1

Generate professional cinematic storyboard prompts with seven key elements, strict asset referencing, precise lighting, material consistency, spatial coheren...

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Cinematic Storyboard Generator

Generate professional, cinema-grade image prompts for AI generation platforms (LibTV/LibLib, 即梦, Seedance, etc.).

Quick Start

Every shot prompt must contain these 7 elements (in order):

日夜景 · 主体描述 · 空间坐标 · 镜头形式 · 光影设计 · 情绪落点 · 资产锚点

Example:

夜 · 男主立于城楼最高处,深褐短发金色发带,灰色对襟长袍金色云纹刺绣,拂尘横握 · 身后城墙延展,脚下士兵阵列,前景地面 · 远景 · 低角仰拍 · 固定镜头 · 侧逆光,金色月光从左侧45度打入,硬光,冷蓝#8899BB · 肃穆 · 战意凝聚 · 参考:宿迁_霸王故居_场景图.png + 定妆照_季沧海.png

Four Iron Rules

Rule 1: Asset Anchoring

  • Character description MUST reference actual costume photo (定妆照)
  • Scene description MUST reference actual scene image file
  • Never imagine what an asset looks like — if you haven't seen the photo, don't write details
  • Append asset paths at end of every prompt

Rule 2: Light Logic

  • Single main light only — never write multiple light sources
  • Direction must be specific: "侧逆光从右侧45度打入" — not "自然光"
  • Contact shadows required: "投影落地面,方向与光源一致" — characters don't float
  • Back/side lighting preferred — frontal soft light = AI feel = fake

Rule 3: Material Consistency

  • Skin: "真实皮肤纹理,无磨皮无柔光" — not "细腻白皙"
  • Clothing: "有重力垂坠感,真实褶皱,非贴图感"
  • Scene-character same rendering space: "三层可信纵深:前景地面反光 → 中景人物 → 远景建筑轮廓"

Rule 4: Spatial Coherence

  • Characters stand on ground with physically correct shadows
  • Three-layer depth: near ground reflection → middle ground character → far ground scene outline
  • Portal/doorway as spatial boundary — not VFX effect rings
  • Scale reference: character height ~1/5 of frame in wide shots

Shot Sequence Design

Step 1: Analyze the Scene

  • Read the script/description
  • Confirm emotion curve (what does the audience feel at this moment?)
  • Identify key action and turning point

Step 2: Confirm Assets First

  • View all relevant costume photos (定妆照)
  • View all relevant scene images
  • Establish main light direction based on time of day
  • Mark asset paths before writing prompts

Step 3: Build the Sequence

Write prompts one by one. Each prompt is independent and complete.

Sequence PositionPurposeShot Type
Opening (1-3)Establish atmosphere, introduce settingWide/establishing
Middle (4-N)Develop tension, reveal detailsMedium/close-up
Climax (N-2)Emotional peakClose-up/extreme close-up
Ending (last 1-2)Release, transitionWide/freeze frame

Step 4: Quality Check Each Prompt

Before finishing, verify:

  • Day/night marked in first clause
  • Character description matches costume photo
  • Scene has specific asset anchor
  • Light direction is specific (no "自然光")
  • Character has ground shadow (not floating)
  • Skin texture without retouching
  • Clothing has weight/draping
  • Three-layer depth is physically coherent
  • Shot type matches emotion
  • Asset paths annotated at end

Scene Type Reference

Ancient/Fantasy (古装/仙侠)

Light frameworks:

TimeMain LightShadowTexture
MorningSide backlight, golden #D4A574Cool blue #4A3F6BDust visible in light beams
DuskSide light, orange-red, low angleDeep orange to blue-purpleLong shadows, golden rim light
NightMoonlight, cool blue #8899BB + lantern warm orange #FF6B35Cold-warm contrastVolumetric light, mist

Common scenes:

  • Temple/mountain: Stone steps, cloud sea, ancient bells, pine trees
  • Battlefield: Yellow earth, cracked, broken banners, dust, rusty metal weapons
  • Interior: Wood structure, rammed earth walls, paper windows, bronze vessels

Modern Short Drama (现代短剧)

Light: Natural interior light, window light with side backlight preferred. Avoid frontal soft light.

Scenes: Apartment, office, street, convenience store — real environments with specific details.

Overseas Format

Style: Realism, natural color grading, no stylizing filters. Skin texture realistic-level.

Frame: 9:16 vertical (short drama format) or 16:9 horizontal (film).


Shot Type Reference

ShotUse WhenVertical Height Ratio
Extreme Wide / 全景Establishing shot, full scene~1/5 of frame
Wide / 远景Scene environment, large movement~1/4 of frame
Medium / 中景Narrative主体, character relationships~1/3 of frame
Close-up / 近景Focus on performance, expressionsChest and above
Extreme Close-up / 特写Emotion amplification, key propsSingle body part

Angle-Emotion mapping:

AngleEmotional Effect
Low angle upward / 低角仰拍Power, authority,压迫感
High angle downward / 高角俯拍Vulnerability, disadvantage
Eye level / 平视Objective, equal, confrontational
Profile / 侧面Narrative, observational
Back / 背面Mystery, leading viewer into frame

Transition Words

TypeUsageExample
Time"随月光升起..."Transition from day to night
Space"画面从...过渡到..."Scene to scene
Dissolve" ↔ ""古钟 ↔ 水面,金字浮现"
Hard cut"下一秒..."Scene switch
Match cut"场景切换至..."Cut to matching composition

Reference Files

For detailed elements checklist, see prompt-elements.md. For scene-type-specific guidance (ancient/fantasy), see scene-ancient.md.

Version tags

latestvk978hsmc27mbrd5h3f6ykev9qx85qps2