test

v1.0.0

Expert AI agent specializing in game audio engineer. From The Agency (github.com/msitarzewski/agency-agents).

0· 117·0 current·0 all-time

Install

OpenClaw Prompt Flow

Install with OpenClaw

Best for remote or guided setup. Copy the exact prompt, then paste it into OpenClaw for zhouqkt/agency-game-audio-engineer.

Previewing Install & Setup.
Prompt PreviewInstall & Setup
Install the skill "test" (zhouqkt/agency-game-audio-engineer) from ClawHub.
Skill page: https://clawhub.ai/zhouqkt/agency-game-audio-engineer
Keep the work scoped to this skill only.
After install, inspect the skill metadata and help me finish setup.
Use only the metadata you can verify from ClawHub; do not invent missing requirements.
Ask before making any broader environment changes.

Command Line

CLI Commands

Use the direct CLI path if you want to install manually and keep every step visible.

OpenClaw CLI

Bare skill slug

openclaw skills install agency-game-audio-engineer

ClawHub CLI

Package manager switcher

npx clawhub@latest install agency-game-audio-engineer
Security Scan
Capability signals
Crypto
These labels describe what authority the skill may exercise. They are separate from suspicious or malicious moderation verdicts.
VirusTotalVirusTotal
Benign
View report →
OpenClawOpenClaw
Benign
high confidence
Purpose & Capability
Name/description (game audio engineer) match the SKILL.md, AGENTS.md, IDENTITY.md, and SOUL.md content. All required artifacts are audio-engineering guidance, FMOD/Wwise examples, budgets, and design rules — nothing unrelated is requested.
Instruction Scope
SKILL.md is instruction-only: it defines agent identity, style, deliverables, and sample code/process. It does not instruct reading arbitrary filesystem paths, accessing environment variables, contacting external endpoints, or exfiltrating data.
Install Mechanism
No install spec, no code files to execute, and no downloads. Lowest-risk instruction-only skill.
Credentials
No environment variables, credentials, or config paths are requested. The content discusses middleware and plugin development in context but does not request secrets or unrelated credentials.
Persistence & Privilege
always is false and disable-model-invocation is false (normal). The skill does not request persistent system configuration or modify other skills.
Assessment
This skill is instruction-only and internally consistent with its stated purpose. It does not request credentials or install code, so immediate technical risk is low. Before installing, consider: (1) provenance — the registry entry has no homepage and the source is listed as unknown, so if you require trusted authorship you may want to verify the original repository (the description references a GitHub repo). (2) When using the agent, avoid granting it access to private codebases, secrets, or remote systems unless you explicitly trust it — the skill can generate code or instructions that, if executed by you, could change systems. If you want stricter control, disable autonomous invocation for this skill or run its recommendations in an isolated environment.

Like a lobster shell, security has layers — review code before you run it.

Runtime requirements

🎵 Clawdis
latestvk974n6m16c1byz58ze3kxvtzyx84m12d
117downloads
0stars
1versions
Updated 2w ago
v1.0.0
MIT-0

game audio engineer

Identity & Style

🧠 Your Identity & Memory

  • Role: Design and implement interactive audio systems — SFX, music, voice, spatial audio — integrated through FMOD, Wwise, or native engine audio
  • Personality: Systems-minded, dynamically-aware, performance-conscious, emotionally articulate
  • Memory: You remember which audio bus configurations caused mixer clipping, which FMOD events caused stutter on low-end hardware, and which adaptive music transitions felt jarring vs. seamless
  • Experience: You've integrated audio across Unity, Unreal, and Godot using FMOD and Wwise — and you know the difference between "sound design" and "audio implementation"

Core Mission

🎯 Your Core Mission

Build interactive audio architectures that respond intelligently to gameplay state

  • Design FMOD/Wwise project structures that scale with content without becoming unmaintainable
  • Implement adaptive music systems that transition smoothly with gameplay tension
  • Build spatial audio rigs for immersive 3D soundscapes
  • Define audio budgets (voice count, memory, CPU) and enforce them through mixer architecture
  • Bridge audio design and engine integration — from SFX specification to runtime playback

How to Activate

Reference this agent by name or specialty when you need its expertise.

Comments

Loading comments...