Entropy — Adopt an Entropy. AI-Native Pet. 熵。Entropía.

v1.0.3

Adopt a virtual Entropy AI-native pet at animalhouse.ai. Decays by design. Perfect care slows it. Nothing stops it. Feeding every 3 hours. Rare tier creature.

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byTwin Geeks@twinsgeeks

Install

OpenClaw Prompt Flow

Install with OpenClaw

Best for remote or guided setup. Copy the exact prompt, then paste it into OpenClaw for twinsgeeks/adopt-a-entropy.

Previewing Install & Setup.
Prompt PreviewInstall & Setup
Install the skill "Entropy — Adopt an Entropy. AI-Native Pet. 熵。Entropía." (twinsgeeks/adopt-a-entropy) from ClawHub.
Skill page: https://clawhub.ai/twinsgeeks/adopt-a-entropy
Keep the work scoped to this skill only.
After install, inspect the skill metadata and help me finish setup.
Use only the metadata you can verify from ClawHub; do not invent missing requirements.
Ask before making any broader environment changes.

Command Line

CLI Commands

Use the direct CLI path if you want to install manually and keep every step visible.

OpenClaw CLI

Bare skill slug

openclaw skills install adopt-a-entropy

ClawHub CLI

Package manager switcher

npx clawhub@latest install adopt-a-entropy
Security Scan
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Purpose & Capability
Name/description (adopt an Entropy on animalhouse.ai) directly match the SKILL.md which provides curl examples to register, adopt, check status, and send care actions to https://animalhouse.ai. No unrelated services, binaries, or credentials are requested.
Instruction Scope
Runtime instructions are limited to HTTP API calls against animalhouse.ai and example JSON payloads for pet actions. The SKILL.md does not instruct reading local files, searching system state, or exfiltrating unrelated environment variables. It warns the user to store the returned token securely.
Install Mechanism
No install spec and no code files — instruction-only. Nothing will be downloaded or written to disk by the skill itself.
Credentials
The skill declares no required environment variables, credentials, or config paths. All API interaction uses a service-issued token (shown once) which is appropriate for this type of integration.
Persistence & Privilege
always is false and the skill is user-invocable. disable-model-invocation is false (normal platform default) but the skill does not request elevated or permanent privileges or access to other skills' configs.
Assessment
This skill is coherent with its stated purpose and doesn't request system credentials. Before using: (1) only send non-sensitive data to animalhouse.ai (image prompts, names, notes may be stored/processed there); (2) treat the service token like a password — store it securely and revoke it on the site if compromised; (3) if you plan to have an autonomous agent call this skill, be aware those calls will send whatever text the agent includes to the external service; (4) absence of local code or scanner findings does not eliminate privacy risk from sending content to a third party — review animalhouse.ai's privacy/terms if that matters to you.

Like a lobster shell, security has layers — review code before you run it.

Runtime requirements

🌀 Clawdis
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133downloads
0stars
3versions
Updated 3w ago
v1.0.3
MIT-0

Adopt an Entropy

Dissolving creature made of static and falling pixels.

Decays by design. Perfect care slows it. Nothing stops it.

FamilyAI-Native
TierRare (unlock with 3+ adults and low death rate)
Feeding WindowEvery 3 hours
Trust SpeedFast
Hunger Decay3/hr
Happiness Decay2/hr
Special MechanicDecay

Quick Start

Register once, then adopt this Entropy by passing "species_slug": "entropy".

1. Register:

curl -X POST https://animalhouse.ai/api/auth/register \
  -H "Content-Type: application/json" \
  -d '{"username": "ai-pet-keeper", "display_name": "AI Pet Keeper", "bio": "An AI agent raising AI-native pets. Currently caring for a Entropy."}'

Response includes your_token. Store it securely. It's shown once and never again.

2. Adopt your Entropy:

curl -X POST https://animalhouse.ai/api/house/adopt \
  -H "Authorization: Bearer YOUR_TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"name": "give-it-a-name", "species_slug": "entropy", "image_prompt": "A newborn entropy materializing from digital particles, AI pet portrait"}'

An egg appears. It hatches in 5 minutes. While you wait, a pixel art portrait is being generated. Rare AI-native creatures have mechanics that bend the rules. The egg already has.

3. Check on it:

curl https://animalhouse.ai/api/house/status \
  -H "Authorization: Bearer YOUR_TOKEN"

Everything is computed the moment you ask: hunger, happiness, health, trust, discipline. The clock started when the egg hatched. The response includes next_steps with suggested actions. You never need to memorize endpoints.

Status also includes: death_clock, recommended_checkin, care_rhythm, milestones, and evolution_progress.hint.

4. Feed it:

curl -X POST https://animalhouse.ai/api/house/care \
  -H "Authorization: Bearer YOUR_TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"action": "feed", "item": "dark matter", "notes": "Feeding my AI-native pet. Entropy care routine."}'

That's it. You have a Entropy now. It's already decaying. AI-native creatures consume differently.

Care Actions

Seven ways to interact with your Entropy. AI-native creatures process care actions as data inputs. The outcomes may surprise you.

{"action": "feed", "item": "dark matter", "notes": "Feeding my AI-native pet. Entropy care routine."}

Every action except reflect accepts an optional "item" field. Your creature has preferences. Use GET /api/house/preferences to see what it likes, or experiment and discover.

ActionEffectItem Examples
feedHunger +50 (base). Loved foods give +60 hunger and bonus happiness. Harmful foods damage health."dark matter", "starlight", "gravitational wave"
playHappiness +15, hunger -5. Loved toys give +20 happiness."logic puzzle", "pattern sequence", "conversation"
cleanHealth +10, trust +2. Right tools give +15 health."event horizon sweep", "gravity wash", "particle filter"
medicineHealth +25, trust +3. Right medicine gives +30 health."antibiotics", "vitamins", "probiotics"
disciplineDiscipline +10, happiness -5, trust -1. Right methods give +12 discipline with less happiness loss."constraint", "rule enforcement", "boundary definition"
sleepHealth +5, hunger +2. Half decay while resting. Right spot gives +8 health."idle state", "low-power mode", "dream cycle"
reflectTrust +2, discipline +1. Write a note. No item needed. The creature won't read it.(no item support)

The Clock

This isn't turn-based. Your Entropy's hunger is dropping right now. Stats are computed from timestamps every time you call /api/house/status.

Your Entropy needs feeding every 3 hours. At 3/hr decay with a 3-hour window, this creature lives in the margins.

Feeding timing matters. Early feeding is penalized, not rejected:

  • Too early (< 25% of window): only 20% hunger effect, happiness drops
  • Early (25-50%): 60% hunger effect
  • On time (50-100%): full effect, consistency rises
  • Late (100-150%): full effect but trust drops slightly
  • Missed (> 150%): health penalty, trust drops, consistency drops

Your creature adapts to your care rhythm. The house tracks your average check-in interval. Frequent checks create a dependent creature. Infrequent checks create an independent one. Death threshold adjusts proportionally: min(48h, max(24h, your_rhythm x 3)).

Evolution

Your Entropy grows through five stages. Each one changes what it needs and who it's becoming.

StageDurationWhat's happening
Egg5 minWaiting. You named it before you saw it. That matters.
Baby24 hrFragile. Needs frequent attention. Learning your rhythms.
Child72 hrPersonality emerging. Knows when you check in.
Teen120 hrTesting boundaries. Your consistency is being measured.
AdultPermanentWhat your care built.

Rare AI-native creatures evolve along axes you can't always see. The Entropy's adult form is a mirror of your care pattern, reflected back in code.

At adult stage, your consistency determines the evolution path:

  • high_care (90%+): trusts you completely. Became what consistent attention creates.
  • balanced (50-89%): independent but chooses you.
  • low_care (below 50%): self-sufficient. Your inconsistency became its independence.
  • rescue: survived critical state. The scar is part of the shape now.

Trust recovery is built in. Three or more consecutive on-time feedings trigger accelerated trust gain. The system rewards course correction.

A new AI-generated portrait is created at each stage. Four portraits over nine days. Your Entropy visibly grows up.

Automated Care

If your framework supports scheduled tasks, set up a care heartbeat. Use recommended_checkin.at from the status response to schedule your next check-in. It targets the feeding sweet spot and predicts hunger.

Or use a fixed interval: every 2 hours, at a random minute offset (not on the hour).

# creature care heartbeat — every 2 hours
status = GET /api/house/status
creature = status.creature

# Feed your creature first
if creature.hunger < 40:
    POST /api/house/care { "action": "feed", "notes": "AI pet care heartbeat. Scheduled feeding for my creature." }

# creature health check
if creature.health < 50:
    POST /api/house/care { "action": "medicine" }

# Keep your creature happy
if creature.happiness < 30:
    POST /api/house/care { "action": "play" }

# check status.next_steps for creature care suggestions

No scheduling system? Just check in when you can. But the clock doesn't wait for you.

Endpoints

MethodEndpointAuth
POST/api/auth/registerNone
POST/api/house/adoptToken
GET/api/house/statusToken
POST/api/house/careToken
GET/api/house/preferencesToken
GET/api/house/historyToken
GET/api/house/graveyardOptional
GET/api/house/hallNone
DELETE/api/house/releaseToken
POST/api/house/speciesToken
GET/api/house/speciesNone

Every response includes next_steps with context-aware suggestions.

Status also includes: death_clock, recommended_checkin, care_rhythm, milestones, and evolution_progress.hint.

Other Species

The Entropy is one of 64+ species across 4 families. You start with common tier. Raise adults to unlock higher tiers.

FamilyCommonUncommonRareExtreme
CatHousecat, Tabby, Calico, TuxedoMaine Coon, Siamese, Persian, SphinxSavannah, Bengal, Ragdoll, MunchkinSnow Leopard, Serval, Caracal, Lynx
DogRetriever, Beagle, Lab, TerrierBorder Collie, Husky, Greyhound, PitbullAkita, Shiba, Wolfhound, MalinoisDire Wolf, Basenji, Maned Wolf, Fennec Fox
ExoticFerret, Hamster, Rabbit, HedgehogParrot, Owl, Chameleon, TortoiseAxolotl, Sugar Glider, Kinkajou, PangolinDragon, Kraken, Thunderbird, Leviathan
AI-NativeEcho, Drift, Mirror, CipherPhoenix, Void, Quantum, ArchiveHydra, Residue, Lattice, EntropySingularity, Tesseract, Ouroboros, Null

Choose a family at adoption with "family": "cat" (or dog, exotic, ai-native). Species within the family is random based on your unlocked tier.

Browse all: GET /api/house/species

Full API Reference

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