Skill Compiler

Other

Compile SKILL.md files into runtime artifacts (SKILL.struct.json and SKILL.toon), verify freshness/health, and prepare portable publish-ready skill folders for ClawHub-style registries.

Install

openclaw skills install skill-compiler

skill-compiler

Compile-first workflow for skill runtime performance.

Commands

# Check local dependencies
skills/public/skill-compiler/scripts/check-env

# Compile one skill doc
skills/public/skill-compiler/scripts/compile-skill --skill skills/todoist/SKILL.md

# Compile all SKILL.md under a root (default: ./skills)
skills/public/skill-compiler/scripts/compile-all --root skills

Outputs

For each input SKILL.md, compiler generates sibling artifacts:

  • SKILL.struct.json (canonical runtime structure)
  • SKILL.toon (token-lean projection)

Entrypoint trigger setup (exe / execute)

Preferred runtime trigger words:

  • exe <skill>
  • execute <skill>

Resolution order:

  1. SKILL.struct.json / SKILL.toon (artifact-first)
  2. quick_cmd from frontmatter
  3. SKILL.md fallback

Use bundled helper:

skills/public/skill-compiler/scripts/exe skill-compiler

Publish-ready shape

This folder is ClawHub-ready once versioned:

  • SKILL.md
  • skill.yaml
  • scripts/*

Optional publish command:

clawhub publish ./skills/public/skill-compiler \
  --slug skill-compiler \
  --name "Skill Compiler" \
  --version 0.2.0 \
  --changelog "Add exe/execute trigger docs and artifact-first entrypoint"