Install
openclaw skills install se3SE(3) rigid body transformation library for 3D rotation and translation operations. Use when working with robot poses, camera transformations, SLAM systems, or any 3D rigid body motion tasks. Supports SE(3) matrix operations, Lie group/algebra mappings (log/Log, exp/Exp), representation conversions (quaternion, axis-angle, Euler angles), and batch processing of trajectories.
openclaw skills install se3import numpy as np
from pywayne.vio.SE3 import *
# Create SE(3) transformation from rotation and translation
R = np.eye(3)
t = np.array([1, 2, 3])
T = SE3_from_Rt(R, t)
# Lie algebra operations
xi = np.array([0.1, 0.2, 0.3, 0.05, 0.1, 0.15]) # [rho, theta]
T_from_xi = SE3_Exp(xi) # se(3) vector -> SE(3)
xi_recovered = SE3_Log(T_from_xi) # SE(3) -> se(3) vector
Create/Verify SE(3) matrices:
check_SE3(T) - Validate 4x4 matrix is valid SE(3)SE3_from_Rt(R, t) - Construct from rotation matrix and translationSE3_to_Rt(T) - Extract rotation matrix and translation vectorCombine/invert transformations:
SE3_mul(T1, T2) - Matrix multiplication (compose transforms)SE3_inv(T) - Matrix inverseSE3_diff(T1, T2, from_1_to_2=True) - Compute relative transformVector form (preferred):
SE3_Exp(xi) - se(3) 6D vector -> SE(3) matrix, xi = [rho, theta]SE3_Log(T) - SE(3) matrix -> se(3) 6D vectorMatrix form (theoretical):
SE3_exp(xi_hat) - se(3) 4x4 matrix -> SE(3) matrixSE3_log(T) - SE(3) matrix -> se(3) 4x4 matrixSE3_skew(xi) - 6D vector -> 4x4 Lie algebra matrixSE3_unskew(xi_hat) - 4x4 matrix -> 6D vectorNaming convention: Uppercase = vector, lowercase = matrix
Quaternion + translation:
SE3_from_quat_trans(q, t) - q is wxyz quaternionSE3_to_quat_trans(T) - Returns (quaternion, translation)Axis-angle + translation:
SE3_from_axis_angle_trans(axis, angle, t)SE3_to_axis_angle_trans(T) - Returns (axis, angle, translation)Euler angles + translation:
SE3_from_euler_trans(euler_angles, t, axes='zyx', intrinsic=True)SE3_to_euler_trans(T, axes='zyx', intrinsic=True)SE3_mean(T_batch) - Compute mean of multiple SE(3) matrices (Nx4x4 -> 4x4)Single transformation:
Batch operations:
6D vector format: [rho_1, rho_2, rho_3, theta_1, theta_2, theta_3]
# Batch process robot trajectory
poses = np.array([...]) # Nx4x4
log_poses = SE3_Log(poses) # Nx6 Lie algebra space
mean_pose = SE3_Exp(np.mean(log_poses, axis=0)) # Intrinsic mean
# Relative transform between two poses
T_rel = SE3_diff(T_world_keyframe1, T_world_keyframe2)
# T_rel transforms points from frame2 to frame1
# Camera to world transformation
R_cam = np.column_stack([right, up, forward]) # Camera axes
t_cam = camera_position
T_cam2world = SE3_from_Rt(R_cam, t_cam)
T_world2cam = SE3_inv(T_cam2world)