Intent-Code Divergence
Low
- Confidence
- 93% confidence
- Finding
- The documentation creates contradictory handling for discard decisions: one section treats inputs like "不要"/"放弃" as an explicit refusal to accept the new item, while another example classifies "不要了" as ambiguous and triggers automatic dropping of an existing item. In an interactive inventory system, this can cause unintended loss of player assets because a reasonable negative response may be misinterpreted as consent to destructive auto-discard behavior.
