Install
openclaw skills install playcanvasComprehensive guide for PlayCanvas, the web-first 3D graphics platform including the Engine API, Editor, React wrapper, and Web Components. Use when building 3D web applications, games, or interactive experiences with PlayCanvas.
openclaw skills install playcanvasPlayCanvas is an open-source, web-first 3D graphics platform with an MIT-licensed JavaScript engine, a real-time collaborative Editor, a React wrapper, and Web Components.
Docs in references/ — load on demand:
| File | Covers |
|---|---|
getting-started | Overview, community, OSS |
editor | Overview + press |
editor-interface | Toolbar, Hierarchy, Inspector, Viewport, Launch, Settings |
editor-assets | Assets panel |
editor-scenes | Scenes, entities, components, templates/prefabs |
editor-scripting | Editor scripting tools |
editor-publishing-web | Web, mobile, ads |
editor-version-control | Branches, checkpoints, merging |
editor-realtime-collaboration | Collaboration |
editor-editor-api | Editor extension API |
editor-engine-compatibility | V1 vs V2 |
editor-faq | FAQ |
editor-troubleshooting | Brightness/darkness fixes |
editor-getting-started | Tutorial |
engine-standalone | Engine API, standalone, Node.js, migrations, browser support |
graphics | Cameras, lighting, materials, shaders, particles, layers, batching |
physics | Rigid body, collision, compound shapes, ammo.js API |
animation | Anim component, state graphs, events, layer masking |
scripting | ESM/Classic, lifecycle, attributes, events, debugging, migration |
ecs | Entity-Component-System |
react | React installation, scenes, assets, materials, physics, interactivity |
web-components | HTML tags, installation, tag reference |
2D | Sprites, 9-slicing, sprite editor, texture packing |
user-interface | Screen/Element components, localization |
assets | Asset registry, loading, preloading, formats |
optimization | GPU profiling, load time, texture compression, device pixel ratio |
api | REST API endpoints |
account-management | Organizations, billing |
pcui | PCUI UI framework |
gaussian-splatting | 3D Gaussian Splatting |
glossary | Terminology |
security | Vulnerability reporting |
import * as pc from 'playcanvas';
const app = new pc.Application(canvas);
app.start();
const entity = new pc.Entity('myEntity');
entity.addComponent('camera', { fov: 60 });
entity.addComponent('script');
entity.script.create('myScript', { attributes: { speed: 10 } });
app.root.addChild(entity);
app.assets.loadFromUrl('model.glb', 'container', (err, asset) => {
const entity = asset.resource.instantiateRenderEntity();
app.root.addChild(entity);
});
if (app.keyboard.isPressed(pc.KEY_SPACE)) { /* jump */ }
if (app.mouse.isPressed(pc.MOUSEBUTTON_LEFT)) { /* click */ }