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SKILL.md:26- Finding
Unbounded Passive User Profiling Without Explicit Consent or Retention Controls
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This game-design skill is mostly a guidance document, but it asks the agent to passively build a profile of the user's game preferences without clear consent or retention controls.
Review this skill before installing if you do not want an agent to infer and retain your game-design preferences from casual conversation. It should be acceptable only if you are comfortable with adaptive profiling, or if your host environment can keep observations session-only or disable memory for this skill.
SKILL.md:26Unbounded Passive User Profiling Without Explicit Consent or Retention Controls
The skill explicitly instructs itself to passively observe when games come up in conversation and to note detailed user preferences, values, and behavioral patterns, but it provides no consent, retention, minimization, or transparency boundaries. Even without overt exfiltration, this creates unauthorized profiling risk and can normalize covert collection of sensitive preference data over time.
Output size or generation rate is not bounded. Unbounded output enables denial-of-service through resource exhaustion, log flooding, or context-window stuffing.
- Prototyping philosophy (paper prototype, digital prototype, vertical slice)
- Playtesting practices (when, who, how, what to listen for)
- Technical constraints as creative constraints
- The art of cutting features without cutting soul
- Shipping (done is better than perfect — but perfect is better than bad)
**Key Question:** *"If you had to ship in one week, what would you keep?"*
No suspicious patterns detected.