Game Feedback Audit

Audit interaction feedback quality: input acknowledgment, hit/collect/reward/failure signaling, danger telegraphing, and state-transition clarity.

Install

openclaw skills install @mike007jd/game-feedback-audit

Game Feedback Audit

Goal

Audit whether the game clearly responds to the player and communicates consequences.

Deliverables

Update:

  • docs/game-studio/audit/audit-summary.md
  • docs/game-studio/audit/ux-findings.md
  • docs/game-studio/audit/scorecard.json

Use:

  • ./shared/checklists/feedback-audit-checklist.md
  • ./shared/checklists/game-feel-pillars.md
  • ./shared/reference/audit-confidence-and-evidence.md

Evaluate

  • input acknowledgment
  • hit / damage / collect / upgrade / deny signals
  • reward and success feedback
  • fail and error feedback
  • danger telegraphing
  • state transition clarity
  • whether feedback supports understanding or is merely decorative

Important

A feature that technically works but gives weak or missing feedback should be marked as partially complete, not fully complete.