Game Feedback Audit
v1.0.1Audit interaction feedback quality: input acknowledgment, hit/collect/reward/failure signaling, danger telegraphing, and state-transition clarity.
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MIT-0
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LicenseMIT-0 · Free to use, modify, and redistribute. No attribution required.
Security Scan
OpenClaw
Benign
high confidencePurpose & Capability
Name/description match the requested artifacts and instructions. The skill is an audit helper for game feedback and only references checklist and reference files included in the bundle and specific docs to update (docs/game-studio/audit/...). Requesting file read/write access for producing audit docs is proportionate to the stated purpose.
Instruction Scope
SKILL.md instructs the agent to review included files and produce/overwrite three audit documents. It also states that 'best results' come with file read/write and optional shell/build access. That scope is consistent with generating evidence-based audit outputs, but you should be aware the agent will be expected to read repository files and write into docs/game-studio/audit/ by default.
Install Mechanism
No install spec and no code files — instruction-only. No downloads, package installs, or binaries required, which minimizes supply-chain risk.
Credentials
The bundle requests no environment variables, credentials, or config paths. The only privileges it asks for (implicitly) are repository file read/write and optional shell access to improve evidence gathering; these are reasonable for an auditing workflow but should be scoped to the intended project.
Persistence & Privilege
always:false and no special persistent privileges. The skill does not request to modify other skills or global agent settings. Autonomous invocation is allowed by default on the platform but this skill's footprint is limited and coherent.
Assessment
This skill appears coherent and low-risk: it only uses bundled checklists and asks to write audit files in the repository. Before installing, decide whether you want the agent to write files automatically: if not, run it in read-only mode or request it produce the report as plain text for manual review. Backup or use a branch for docs/game-studio/audit/* so you can review changes before committing. Avoid granting repository-wide secrets or broad shell/network access unless you trust the agent and the environment; restrict its filesystem scope to the project folder whenever possible.Like a lobster shell, security has layers — review code before you run it.
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License
MIT-0
Free to use, modify, and redistribute. No attribution required.
