Game Build Strategy

Lifestyle
GamePolicy

Decide the AI-native development mode, quality target, task granularity, and refactor policy based on project state and user intent. This skill prevents both over-cautious iteration and reckless live-product rewrites.

Install

openclaw skills install @mike007jd/game-build-strategy

Game Build Strategy

Goal

Choose the right build strategy for the project. Write docs/game-studio/build-strategy.md and docs/game-studio/quality-target.md.

Use:

  • ./shared/reference/development-modes.md
  • ./shared/reference/quality-targets.md
  • ./shared/templates/build-strategy.md
  • ./shared/templates/quality-target.md

Development modes

  • yolo-super
  • guided-build
  • refactor-open
  • surgical-live

Quality targets

  • first-playable
  • polished-prototype
  • production-feature
  • live-patch

Selection rules

  • greenfield + narrow mechanic spike -> yolo-super + first-playable
  • greenfield + serious showcase build -> usually yolo-super or guided-build + polished-prototype
  • existing product-facing feature work -> usually guided-build or refactor-open + production-feature
  • shipped or live-risky -> surgical-live + live-patch

Planning policy

Match task size to the mode:

  • aggressive modes can use large coherent implementation chunks
  • production-feature work can use medium coherent chunks
  • live work should use smaller changes with tighter verification

Guardrail

Do not let “safe” planning ruin the result on low-risk greenfield work. Do not let “fast” planning justify broad rewrites on live products.